Unarmed Eldritch Scion (Fine Tuning Phase)


Advice


So it took a fair while, but I think i have a pretty good setup now for a DEX/CHA Eldritch Scion. It's an unarmed and unarmored fighter to avoid needing to spend a lot of potential wealth on weapons and armor, which casts like a full 20th level, has the spell slots of an 18th level, and the features of a 12th level with other stuff. Toward the end I started running out of things I wanted, so I just grabbed some metamagic. Its not the best idea with a spontaneous caster, so something else might actually be better. I don't have enough system mastery yet to tell what though. The Arcanas are basically a crapshoot too.

Ascheleigh Sykbern ;):

Ifrit Magus (Mostly)

15 Point Buy: 7Str/14(+2)Dex/11Con/10Int/7(-2)Wis/18(+2)Cha
20 Point Buy: 7Str 16(+2)Dex/11Con/10Int/7(-2)Wis/18(+2)Cha

1st Level) Scaled Fist Unchained Monk 1 - FEAT, Combat Reflexes Bonus Feat
2nd Level) Dual Cursed [Lame+?(Covetous maybe? immune to fatigue + fatigue penalty seems practical)] Lore Oracle 1 - Lore Master Revelation
3rd Level) Eldritch Scion [Arcane] Spell Dancer Magus 1 - FEAT, Bloodline Familiar
4th Level) Magus 2 - ABILITY
5th Level) Magus 3 - FEAT, Close Range Arcana
6th Level) Magus 4
7th Level) Magus 5 - FEAT
8th Level) Magus-Linked Arshea Mystery Cultist 1 - ABILITY
9th Level) Mystery Cultist 2 - FEAT
10th Level) Mystery Cultist 3
11th Level) Mystery Cultist 4 - FEAT
12th Level) Mystery Cultist 5 - ABILITY
13th Level) Mystery Cultist 6 - FEAT
14th Level) Magus 6 - Intuitive Protection Arcana
15th Level) Magus 7 - FEAT
16th Level) Magus 8 - ABILITY
17th Level) Magus 9 - FEAT, Flamboyant Arcana
18th Level) Magus 10
19th Level) Magus 11 - FEAT, Spontaneous Metafocus (Frostbite) Bonus Feat
20th Level) Magus 12 - ABILITY, Arcane Deed (Evasive) Arcana

Ability Growths:

4th) +CHA
8th) +CHA
12th) +CHA
16th) +CHA
20th) +CHA

Racials: Desert Mirage, Efreeti Magic, Mostly Human, Wildfire Heart

Traits: Magical Knack (Magus), Adopted (Elf, able to take due to Mostly Human), Persuasive (Elf-only, Bonus from Adopted), Hedonistic (Drawback for 3rd Trait), Irrepressible (shore up bad will saves)

Feats:

1st Level) Racial Heritage (Elf) - to qualify for Spell Dancer Magus
3rd Level) Weapon Finesse (Unarmed) - strength dump part 1. needs agile amulet of fists for part 2.
5th Level) Celestial Devotion - access to prestige class at CL8
7th Level) Favored Prestige Class (Mystery Cultist) - feat tax for prestigious, but a good one imo. must be taken before 1st prestige level.
9th Level) Prestigious Spellcaster (Mystery Cultist) - cuts out the dead level of caster progression, preserving spell levels..
11th Level) Blind-Fight
13th Level) Weapon Focus (Unarmed)
15th Level) Spontaneous Metafocus (Shocking Grasp)
17th Level) Intensify Spell
19th Level) Rime Spell

Nice Magic Items, but nothing important:

Gauntlets of Heartfelt Blows - CHA Fire to Damage (3.x, but nothing i cant live without)
Agile Amulet of Mighty Fists - DEX to Damage
Boots of Striding and Springing - +10 movement
Circlet of Persuasion - Competence to CHA checks
Phylactery of Faithfulness - Alignment Insurance
Belt of Physical Might (DEX, CON) - +PHYSICAL
Efreeti Vambraces - mostly just ifrit pride
Wayfinder w/ iridescent spindle - protection from elements
Ability Score Ioun Stones (implanted) - because why would you not?
Boosting Manuals - same as above
Monk's Robe - will need to be glamered into something nice for Arshea
Hamatulatsu Robe - unarmed piercing, combine with monk robe

Important Magic Items:

Ring of Continuous Nereid's Grace (CL18 Witch/Druid) - Deflection to AC, better than ring of protection for CHA build but pricey. big 6?
Agile Amulet of Mighty Fists - DEX to Damage. Str was dumped hard, so this will be needed.
Amulet of Natural Armor - will need to combine with mighty fists. relatively inexpensive to do so. big 6
Cloak of Resistance - saves are never bad. also big 6.
Headband of Mental Prowess (INT, CHA) - +MENTAL (can get phylactery built in. it's cheap enough.) big 6

cant think of anything else off top of head

I leave it in your expert hands to...most likely rip it apart. I don't mind if its a less than ideal premise, as long as the character actually accomplishes the premise effectively, by the way.


Not sure why you want Arcane Deed (Evasive) as you are "not considered to have at least 1 point in his panache pool for the purpose of deeds selected with arcane deed, and his effective swashbuckler level for determining such a deed’s effect is 0."


Is that so? That's an annoying oversight on my part. I was doing research and everything said to take opportune party and riposte, but that wasn't a valid pick anymore (errata I guess) and I just picked anything that looked useful. Totally missed the "you have no panche" clause :/

Any suggestion on replacement?


Can't really help you there as I have no idea what your concept is cos I don't think I've seen your planning phase thread (assuming you have one)

Also, I would build an eldritch scion differently based on str/cha


Okay, I think I located your planning phase thread. I assume its "Theoretical Build - Thoughts Welcome".

If you're building towards your concept, I wonder why no one suggested a unarmed Warpriest or even Sacred Fist. Worship Irori and devote some feats towards summoning and you end up with practically what you wanted... except the focus is on wis instead of cha.


IMHO, if you plan to make an UNARMED magus-like character, the Phantom Blade archetype of the Spiritualist is the way to go.

This archetype features:
- Spell Combat and Spellstrike
- Monk unarmed damage progression and free Improved Unarmed Attack
- Automatical magical improvement for fists: up to +5 and permanent Ghost Touch at level 20
- Allows you to spend point from your Arc... Ectoplasmic Pool to give extra weapon qualities tro your fists (like keep and shocking burst)
... and all this without putting you 2 levels behind in terms of spellcasting power due to being needed to take dips in two other classes.

It also allow spellcasting with an heavy armor and a buckler at no penality, which means your not going to have to worry about your AC even if you build on full strength... thus, you will not be a weakling until you earn enough gold to buy an Agile Amulet

Lastly, this archetype is based on Widom, not Charism, which allow you to even pick up Stunning First and for for the Dragon Style path if you wish (yay for 2H damage on your unarmed attacks!)

(oh, and I forgot: you have a nice spirit who speak in your head and can morph into a weapon if you ever need one someday)


Priyd wrote:
It's an unarmed and unarmored fighter to avoid needing to spend a lot of potential wealth on weapons and armor

I don't understand your reasoning - not using weapons and armor increases the gold needed to keep up with the expected values. Weapons are way cheaper than an Amulet of Mighty Fists, for instance.

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