Aura of Doom question


Rules Questions


So this is a question in regards to Aura of Doom but could be applicable to many different auras. Could I, if my enemy saved vs the effect, move away from my enemy (so he is outside of the radius) and then move back in to force him to save again?


Are we talking about this spell:

Quote:

Aura of Doom

School necromancy [emotion, fear, mind-affecting]; Level cleric 4

Casting Time 1 standard action

Components V, S, M/DF (powdered bone)

Range personal

Area 20-ft.-radius emanation centered on you

Duration 10 minute/level

Saving Throw Will negates; Spell Resistance yes

You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.

I think yes, you could do that. The spell mentions that creatures leaving the aura must make the save again. While this is a bit different, it's not particularly problematic as the affect is only to be shaken.


Yep that's the one! Thank you Claxon. Although thinking about it now, if I were facing two enemies and they were both lined up horizontally and they initially passed the save, I could just move out and in over and over and over till they both saved. Even doing this multiple times in one round :|

Additionally: Once they are shaken how long are they shaken for? Are they not shaken once they leave the aura? Or are they shaken for the remainder of the duration of the spell?


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They are only shaken while they are inside the radius of the aura, and have failed the save.

So each time they are outside the radius they are no longer shaken, and each time they re-enter the aura (or you move so as to cause them to "exit" and "enter" the aura) they get a new save.


Atalius wrote:
I could just move out and in over and over and over till they both saved. Even doing this multiple times in one round :|

And that's where a typical DM will stop you, due to cheese.


Technically it triggers when a creature enters the area, not when the area moves to them.

I certainly would never allow it to force multiple saves on during a single turn. I would probably not allow you to move out and back in a single turn, but I would probably allow you to move away on one turn (giving the creature an action when they are not in radius) and then move back in on another turn. But if the creature ends his turn in the aura, and starts his next turn in the aura, him being momentarily out of it is not going to require a new save in my games.


I believe that's a pretty valid way to run it Dave.

If I were the GM I would also probably say that you could only force 1 save per turn. Now moving back and forth 5 ft multiple times in a turn to try and force as many saves as possible (or until they fail).


Anguish wrote:
Atalius wrote:
I could just move out and in over and over and over till they both saved. Even doing this multiple times in one round :|
And that's where a typical DM will stop you, due to cheese.

I love the chesse my friend, fresh sliced cheese.

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