Need help for a mystic theurge crafter


Advice


Hello!
I’ll be starting a new campaign soon, and I’m intrigued by the mystic theurge. We start at lvl 10, custom races (advanced 11-20 RP) and with rolled stats.

I’m thinking a wizard 3 / Druid 3 / MT 4. This should allow me at lvl 20 to be cast as a wizard 17 and Druid 17, gaining access to 9th lvl spells for both.

I wanted to go for a crafter build. I know it’s not perfect for the MT, but it helps having all those spells... what I’m not sure about are feats and spells.

Feats I have: brew potions, craft wondrous items, craft magic arms and armor, craft constructs, grow plants (and the prerequisite for it), craft oozes and improved familiar (IMP)

Oozes and plants sound cool, but I’ve never seen it used, so I’m not sure how helpful they are. Constructs are awesome but I could only find a few on d20.

As for spells, is there a guide I couldn’t find to pick the most useful ones for crafting?

Another thing I’m conflicted about is the animal companion. My character is gonna be tiny, so I can mount anything. Since the companion won’t level up (only 3 Druid levels) its kinda pointless to have it for combat: it would get smashed at lvl 10. So the options I’m thinking are: something with a lot of str to carry all our loots, something that flies for easy travel (which would go against the construct army following me) or something with both land and either swim or climb speeds for special environments.
Before you ask, I know very little of the setting of our campaign. I mostly know we are all evil

So yeah, any tip is greatly appreciated!


Bober wrote:

I’m thinking a wizard 3 / Druid 3 / MT 4. This should allow me at lvl 20 to be cast as a wizard 17 and Druid 17, gaining access to 9th lvl spells for both.

I don't think it works like that. You can only take 10 levels of mystic theurge. So at 16th level you'll have the spellcasting abilities of a 13th level wizard and a 13th level druid. But at 17th level you'll have to go back to wizard or druid or pick another class.


Ehm, you're right :| Both me and the DM didn't notice it...


First I would look into early entry methods for mystic theurge. The class becomes much better the earlier you can get in

Go for the druid domain. Menhir Savant is a good archetype

For Wizard school I recomend taking one that starts off strong without having to scale. Admixture, Foresight, Arcane Crafter, etc.

Brew potion is only useful with potion support particularly when you have scribe scroll. Things like potion glutton and accelerated drinker would be good to take

For craft arms and armor I recommend looking at training enchant weapons(inner sea intrigue), Djezet Skin(armor masters handbook), determination armor enchant, dueling weapon enchantment(initiative bonus), and adding called to your staffs

Instead of craft construct take protector of the people. Same thing but with a nice bonus. Grow plants and craft oozes tend to be just worse versions of craft construct. I recommend looking into clockwork creatures as they have a repair drone so you never have to spend resources healing them

Spells known is typically ignored for crafting purposes as you can ignore a perquisite by increasing the spellcraft dc by 5 and spellcraft is really easy to increase. The exceptions being spell trigger items which actually require the spell

Magical Knack, spark of creation, reactionary, etc for traits

How are you starting with improved familiar? You won't have CL7 until level 10

Also there are more than 1 mystic theurge style prcs from 3.5 if your dm is willing to import


If your DM is open, Google "Pathfinder arcane hierophant" it's a druid/wizard hybrid class and is really good.

Also both mystic theurge and arcane hierophant are pretty horrible if you can't go early entry in one of them, since you have custom races, grab a lvl2 spell like ability to qualify for early entry (the RAWness of this is murky though).

Finally have you considered that you could take sorcerer and the empyrean bloodline in order to have both arcane and divine spellcasting key off wisdom?


Faith Magic. Followed by the guild membership that will let you recoup your lost level.


Hello, Bober and I wish you great games :D

To begin with, I am pretty sure that Mystic Theurge gives level to only 1 of the 2 spellcasting classes, per level not both. I don't like it but I think that's the official way.
Secondly, you ought to take the Theurgy magic feat ( https://www.d20pfsrd.com/feats/general-feats/theurgy/ ) which, when spellcasting, augments the spell with the other category's power. In all honesty, I can't understand why it isn't offered officialy for free when in MT ^_^


Alaster, most people don't wait 10 months between posting a request for advice and using it. I'm not saying you're certainly too late, but you probably are.


AlasterGR wrote:

Hello, Bober and I wish you great games :D

To begin with, I am pretty sure that Mystic Theurge gives level to only 1 of the 2 spellcasting classes, per level not both. I don't like it but I think that's the official way.

Hi AlasterGR, welcome to the forums.

First off, as avr said, this person was asking for advice a long time ago, and likely won't see this post. You can see the time and date at the top right of each post (don't stress too much, we've all "resurrected" a thread or two in our time). Forum ettiquette is generally to start a new thread if the old one isn't active any more. If you're referencing an old thread you can create a link to their thread so that people know what you're talking about.

Secondly, i have some good news for you regarding Mystic Thurge:

When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class AND any one divine spellcasting class he belonged to previously.

You totally do increase both your arcane and your divine casting abilities every level with mystic theurge - that's the main draw of this prestige class.

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