| Kristvaldur |
In the rules it says:
"If a creature runs into a solid object during its movement, it must succeed at a DC 20 Acrobatics or Athletics check to safely stop its movement; failure means that creature gains the off-kilter condition"
Does this mean every time are shot or hit by melee (without anchoring or boot clamps) you become off kilter?
If that is true, does that go for all ammunition OR just "solid" objects like rounds, arrows, and, understandably, explosives and not lasers or flame throwers?
| Kristvaldur |
Doesn’t it mean if you run into a wall or something? I doubt it’s talking about weapons and ammo.
That's what I originally thought, but the rules aren't very specific when talking about a "Solid Object". It was was interpreted during a session as any solid object that comes in contact with the character/monster.
Example: My Mechanic is shot by an enemy with an Autotarget Rifle that uses solid rounds. Being a "solid object" it gives the Mechanic the Off-Kilter condition if the 20 Acrobatics/Athletics save isn't made.
I can imagine it possibly meaning Melee & explosive ammo giving the condition if the save is failed, but some are seeing it as all weapons and ammo type.
| Pantshandshake |
It does make sense, but that's not how the rules work. Here's the expanded text, which makes this make more sense than the abridged version served up above, spoilered for size:
There could be (and probably are) other ways to gain the off-kilter condition, but I haven't found them yet. But as far as the above is concerned, no, getting shot doesn't make you off-kilter. Even getting shot while moving because a of a reaction shot.