Multiple enhancement bonuses effect hardness how?


Rules Questions


If a shield or other item has an enhancement bonus as both a shield and as a weapon, how do you determine it's hardness and hitpoints?

Gut reaction is to say "use the highest of the two to calculate hardness and HP" but I can't think of any rules to support that...

On one hand, your kind of double dipping. On the other hand, they are not bonuses, you paid for both effects, and can end up with an ungodly expensive and powerful item. It costs equivalent to two items, so maybe it's fine for it to be as durable as two items...

Quote:
Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item’s hit points.

Heavy steel shield that is a +2 shield and a +1 weapon: is it's hardness/Hitpoints;

16 / 50
Or
14 / 40


Go with the better one.


Tiny Coffee Golem wrote:
Go with the better one.

Do you know if this is specifically called out anywhere?


toastedamphibian wrote:
Tiny Coffee Golem wrote:
Go with the better one.
Do you know if this is specifically called out anywhere?

It’s not called out because it’s a pocket case. Going strictly by the available text they should all stack, but going by typical design decisions they probably wouldn’t.


Note that you could ask a very similar question about double weapons.


Magic shields and double weapons are pocket cases?

Alright, at least it is something that just is not there, not something I'm somehow failing to find. Thanks.


Well, the limitation is the thing that’s not there, so by default you should assume they stack. But don’t be surprised at all if a DM says they shouldn’t for whatever reason.


Pathfinder Maps Subscriber

well, I would by default assume overlap, but maybe that's just me

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