| gharlane |
So, I'm currently using sphere's of power and finding it to be pretty much everything I wanted.
But one of my players has some concerns about the conjuration sphere, because he wants to play a more "on the fly" conjurer, coming up with new spirits to fit the situation rather than a single or small number of contracted pets.
The problem for me, rules wise, is that the conjuration sphere is a very powerful sphere, and letting someone conjure a pet like that, on the fly, gives them an extremely powerful swiss army knife.
OTH, there are a lot of fantasy characters that pretty well do just that, so it's not like the concept isn't unknown.
I have a few, rather unfleshed ideas.
1. Add feats that allow for reconfiguration, but the summoned creature takes a hefty "level penalty" in terms of its abilities, giving up power for flexibility.
2. Allow it, but require a magic foci that has to be created and expended with every reconfiguration, making it expensive enough to make that doing so poses a real cost.
The thing is that it needs to have an opportunity cost that doesn't leave anyone else with the conjurer sphere feeling like a chump for not taking it.
Also, if you can already do this somewhere and I merely had a critical fail on reading, just point out the rule and let me slink away with my shame.
the David
|
The conjuration sphere gives you a Eidolon of sorts. There are a few ways around this though.
- Advanced Talents give you the option to use Planar Ally/Planar Binding spells. Not exactly what your player wants, because of the casting time.
- Rituals can mimic the summoning spells. Casting time would take too long though.
- A Sphere Arcanist can change her "Eidolon" daily. Quick Study allows you to change something in a full round action.
- And finally, you can actually do this by playing a Hedgewitch with the Spiritualism tradition.
| SilvercatMoonpaw |
There might be some stuff for that in the Convoker's Handbook.
My other advice?
Suggest the player take other spheres/talents and reflavor them as calling additional creatures (using the Magical Signs drawback). Maybe not to your player's taste, though.