(ELI5)Dirty Trick Question(s)


Rules Questions

Grand Lodge

"(Bounty Hunter) Dirty Trick (Ex)
At 2nd level, anytime a bounty hunter is able to deal sneak attack damage to a studied target, he can instead attempt to hamper the target. The bounty hunter must declare that he’s using this ability before the attack roll is made. If the attack hits, it deals damage normally, but instead of rolling sneak attack damage, the bounty hunter can attempt a dirty trick combat maneuver against the studied target as a free action, adding 1 to the combat maneuver check for each die of the bounty hunter’s sneak attack damage. This combat maneuver does not provoke attacks of opportunity.

This ability replaces the slayer talent gained at 2nd level."

So as I read this, is it my understanding that I need to make a normal attack after declaring my intention to Dirty Trick, then IF I hit I get to make the Dirty Trick Combat Maneuver check? or do I use the Dirty Trick check?

So in that regard, anytime I go to make Dirty Trick check I need to hit with a normal attack first? or is it just in this instance (Bounty Hunter Ability?)

Im not seeing the benefit to using this? Can someone help me out?

Build for reference.

Elf
Weapon: Elven Branched Spear
Traits: Adopted (Halfling) (Social), Intrepid Volunteer (Race), Heirloom Weapon (Elven Branched Spear, +2 CMB with Dirty Trick) (Equipment)

Feats and Rogue Talents
Slayer 1: Studied Target, Track, Martial Weapon Proficiency, Feat: Phalanx Fighter
Rogue 1: Finesse Training, Sneak Attack 1d6, Trapfinding
Rogue 2: Evasion, Rogue Talent: Minor Magic – Detect Magic, Feat: Combat Expertise
Rogue 3: Danger Sense +1, Finesse Training, Sneak Attack 2d6
Rogue 4: Debilitating Injury, Rogue Talent: Major Magic – Vanish, Feat: Gang Up
Rogue 5: Rogue’s Edge (Stealth), Sneak Attack 3d6
Rogue 6: Danger Sense +2, Rogue Talent: Underhanded Trick, Feat: Quick Dirty Trick
Slayer 2: Dirty Trick
Rogue 7: Sneak Attack 4d6, Feat: Greater Dirty Trick
Rogue 8: Skirmisher, Rogue Talent: Combat Trick: Dirty Fighting
Rogue 9: Danger Sense +3, Sneak Attack 5d6, Feat: Surprise Maneuver

Silver Crusade

Normally, the dirty trick maneuver overrides your attack so you don't deal damage, this way, even if you miss the maneuver, you've still accomplished something this turn. Plus, the bonus based on sneak attack dice makes it more likely to land.

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