Extra Mutant Abilities


Advice and Rules Questions


I'm aware that there are already 20 positive mutations and a dozen deformities in the mutant template, but I'm still curious if there are any 3rd-party sources or anything with more. I'm planning to center an entire adventure around mutant monsters, so the more wacky variety the better.


GreatWyrmGold wrote:
I'm aware that there are already 20 positive mutations and a dozen deformities in the mutant template, but I'm still curious if there are any 3rd-party sources or anything with more. I'm planning to center an entire adventure around mutant monsters, so the more wacky variety the better.

see the mutant creature template


...You mean, for the twenty and twelve I mentioned in the quoted post?


GreatWyrmGold wrote:
...You mean, for the twenty and twelve I mentioned in the quoted post?

mutant template and mutant creature template are two different templates, the mutant creature template adds more options


The Mutant Template (from the 2015 Bestiary 5) and Mutant Creature Template (from the 2014 Numeria book) are practically identical. The main difference I can see is that one calls them "Spasms" and the other "Mutant Spasms" and the Mutant template has Echolocation as an option which Mutant Creature does not.

I'm not aware of any 3rd party mutations/deformities, but it seems like it would be easy to come up with your own as homebrew as there's been basically no attempt to make them balanced relative to each other (i.e. "You are blind" vs. "if you fail a fort save you're staggered for one round" or "You have darkvision" vs "you have DR 5/-")


PossibleCabbage wrote:

The Mutant Template (from the 2015 Bestiary 5) and Mutant Creature Template (from the 2014 Numeria book) are practically identical. The main difference I can see is that one calls them "Spasms" and the other "Mutant Spasms" and the Mutant template has Echolocation as an option which Mutant Creature does not.

I'm not aware of any 3rd party mutations/deformities, but it seems like it would be easy to come up with your own as homebrew as there's been basically no attempt to make them balanced relative to each other (i.e. "You are blind" vs. "if you fail a fort save you're staggered for one round" or "You have darkvision" vs "you have DR 5/-")

its called sonar for the mutant creature, but last i checked a mutant has to have 1 more deformity then mutation(not counting those gained by hd) then the mutant creature so overall the mutant creature is just flat out better


Lady-J wrote:
I'm not aware of any 3rd party mutations/deformities, but it seems like it would be easy to come up with your own as homebrew as there's been basically no attempt to make them balanced relative to each other (i.e. "You are blind" vs. "if you fail a fort save you're staggered for one round" or "You have darkvision" vs "you have DR 5/-")

...Point taken.


ummm you quoted the wrong person

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