| blahpers |
| master_marshmallow |
What do you need from this paladin? You will find shields and pumping your AC counter intuitive to your roll as the guy who takes hits if the enemies are discouraged from hitting you.
I'm a fan of the dorn dergar, with Adventurer's Armory 2 there's some feats now that can change the weapon into and out of a reach weapon for added versatility.
| Grumbaki |
| 1 person marked this as a favorite. |
Two handed. Assuming Str16, Dex12, Power Attack, and scale mail at lvl1:
Warhammer and Heavy Shield: +3 Hit, 1d8+5
AC: 18
Earthbreaker: +3 Hit, 2d6+7
AC: 16
-2 AC, but on average doing +5 damage. Once your Str hits 18 the gap widens.
And besides...too much AC and low damage means being ignored. Fairly high AC for large amounts of damage? Enemies will actually attack you. Which you and your party want.
——
But if you can’t choose.
Lvl1: Power Attack
Lvl 3: Furious Focus
Lvl 5: Shield Focus
Lvl 7: Shield Brace
Use a halberd. You now have a shield and a two handed weapon.