Which build would you rather have in your party?


Pathfinder First Edition General Discussion

Silver Crusade

Ok so after long deliberation, I managed to come up with 2 different warpriest builds

One is an Unarmed Warpriest and the other is a Sacred Fist/Evangelist

The thing is I'm not sure which one between these 2 would objectively
A. Win in a fight between them
and
B. Be more Beneficial to a team
Both Characters are assumed level 13,Human,and Starting at a 15 point buy

So here's the Unarmed Warpriest

Spoiler:
Stats:
Str 12,Dex 13+2
Con 12,Int 13
Wis 14,Cha 10

Traits:Reckless
Orphaned

Irori Feat:Improved Unarmed Strike
Warpriest Feat:Weapon Focus(Unarmed Strike)
lvl 1:Weapon Finesse
Human Feat:Two Weapon Fighting
Lvl 3:Outslug Style
Bonus Feat:Combat Expertise
Lvl 5:Deific Obedience
Bonus Feat:Lunge
Lvl 7:Outslug Weave
Lvl 9:Outslug Sprint
Bonus Feat:Barroom Brawler
Lvl 11:Quicken Blessing
Bonus Feat:Weapon Specialization
Lvl 13:Improved Two Weapon Fighting

And here's the Sacred Fist

Spoiler:

Stats:
Str 13,Dex 13
Con 12,Int 12
Wis 14+2,Cha 10

Traits:Orphaned
Fate's Favored

Improved Unarmed Strike
Lvl 1:Dodge
Bonus Feat:Mobility
Lvl 3:Deific Obedience
Lvl 5:Channel Smite
Bonus Style Feat:Jabbing Style
Lvl 7:Guided Hand
Lvl 9:Jabbing Dancer
Lvl 11:Power Attack
Bonus Style Feat:Jabbing Master
Level 13:Quicken Blessing

The unarmed warpriest gets a lot of Flat damage Bonus from things like the brawling enchant, Weapon specialization, Outslug Weave and buffs from Divine Power, and would focus more on dancing around the enemy dealing a lot of damage all at once

The Sacred fist would be more wisdom based and would take much more time to ramp up and would be more of a support character until it does, having more of a focus on Channeling, casting and healing and effectively being a more combat capable cleric

So Basically One would focus more on body and the other on spirit.

As usual any suggestions to improve either of them are greatly appriciated.


Warpriests are terrible channellers and the difference between 14 and 16 wis is minimal - by the time a warpriest can get 3rd level spells they should have a +2 wis headband, by the time they get 4ths or shortly after they should have a +4 wis. You have no channeling feats and no real way to fit them in. What I'm saying is go with the 1st, or make a cleric who fights unarmed rather than a warpriest, it can be done.

Edit: with either warpriest build note the human alternate favored class bonus. Extra combat feats (without the counts as full BAB/fighter levels bit, BTW) at levels 6 & 12 will probably help.

Silver Crusade

avr wrote:

Warpriests are terrible channellers and the difference between 14 and 16 wis is minimal - by the time a warpriest can get 3rd level spells they should have a +2 wis headband, by the time they get 4ths or shortly after they should have a +4 wis. You have no channeling feats and no real way to fit them in. What I'm saying is go with the 1st, or make a cleric who fights unarmed rather than a warpriest, it can be done.

Edit: with either warpriest build note the human alternate favored class bonus. Extra combat feats (without the counts as full BAB/fighter levels bit, BTW) at levels 6 & 12 will probably help.

Dude I actually completely forgot about the favored class bonus bit

Scarab Sages

It depends on what the group needs.

I wouldn't mind playing a more support-themed Warpriest personally, but I would only do it in a group that could hold its own, and if I thought I would personally really enjoy playing it. So, in a group with at least one martial character, and two Hammers, I'd say go the support build. Otherwise, go for the harder hitting Hammer build.


For that first build moving feats up and taking penetrating strike as the 12th level bonus, maybe something defensive like deflect arrows or resisting grappler or a save boost at 13 is how I'd change it with the extra feats. For the second - maybe try and squeeze in combat reflexes & bodyguard if you want to do support?

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