How do Powerless Prophecy (oracle cure) & Always Wary interact?


Rules Questions


In attempting to make my first Pathfinder character – an Inquisitor with Oracle secondary class – I stumbled on a dilemma...

I took the Powerless Prophecy curse, which states:

Quote:
Powerless Prophecy: You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat.

I'm considering taking an archetype for my Inquisitor and was looking at Cloaked Wolf as one possibility. Cloaked Wolf grants the Always Wary feature, which states:

Quote:
Alway Wary (Ex): A cloaked wolf is always ready for betrayal and subterfuge. Whenever she attempts a Sense Motive check to avoid being surprised by a foe using Bluff to conceal the attack, the cloaked wolf can always act during the surprise round, regardless of the result of the check. At 2nd level, she adds her Wisdom modifier (in addition to her Dexterity modifier) to her initiative checks during any such encounter.

How is this resolved according to the rules?

Would "the oracle’s curse cannot be removed or dispelled without the aid of a deity" stipulation of the curse make Always Wary basically meaningless to this character?

Or would Always Wary act as a corner-case exception to the usual provisions of the Powerless Prophecy curse?

Many thanks!


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Only the Gods can undo an Oracle's curse - and perhaps not even They. So I doubt an archetype class feature could.


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Always Wary will not work for a character with Powerless Prophecy.

Curses override all other abilities, spells, effects, etc.


Thanks very much for your answers! That makes sense.

I think I could use some help with my character build... is this the right sub-forum to pose character build questions in?

Specifically wondering about the Reaper of Secrets (Inquisitor archetype) and their Mind-Game Tactics feature...replacing Solo Tactics...allows you to treat creatures you stare at (mainly would be enemies) as having Teamwork feats you possess. Trying to determine *which* Teamwork feats would work with this archetype. Many do not.

Looked at the Inquisitor guides on the net & none of them deal with the Reaper of Secrets, and couldn't find informative discussion online.

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