| Taason the Black |
Still needing a little help here guys and since I have over a month until first game session, I have more time for critique of the concept.
Firstly, elven. Secondly, Kingmaker game
Was thinking no matter what to go 2 levels of Divine Marksman Ranger to get the favored enemy: human,the free Bullseye feat and free Rapid Fire feat.
From there is it either Fighter: Weaponmaster or Paladin: OoV
So lets just work on say levels 1-12.
WM:
Pros:Would gather 6 bonus feats +6 normal = 12 feats
+2/+2 for Weapon Training
+3 to CMD
Cons: Vulnerable to saves
Paladin:
Pros: Smite Evil 4/day (+3 with OoV) say +4 attk/+10 dmg
Lay on hands 5+/day
Cha to saves
+2 enchantment (divine bond)
Mercies
Spells
6 normal feats
Cons: Three stats for attribute points
Question...in a Kingmaker game, is there enough BBEGs to warrant the OOV Paly over the fighter?
| UnArcaneElection |
Life isn't all about combat, but from the PbP of Kingmaker that I have been following (although way behind now), it still has quite a bit of this. Keep in mind that many enemies will not be of Evil alignment (although Lay on Hands is still good for keeping you alive), although also not Good. Actually, since the PbP didn't show the Alignment field for most of the things that you have to fight, but the later parts of the AP include Fey, and many (although not all) of these are Chaotic, I wonder what the relative usefulness of Smite Evil would be compared to Smite Chaos? Thinking of Iomedean Enforcer or Oath Against Chaos, or even Hellknight. Either way, you're putting a lot of eggs into one basket. (Don't think of Gray Paladin -- even with Smite Foe that is usable against non-Evil non-Good foes, it's just a terrible archetype -- Cavalier/Samurai would be better for Challenge = Smite Anything.)
One problem with Weapon Master is that if you run into a situation in which you can't use your 1 specialized weapon (not necessarily because something happened to it, but suppose you even have backups, but the situation is just WRONG for it, like trying to use a bow when you are Grappled), you are at a disadvantage. At least non-archetyped Fighter (and a few archetypes) gain Weapon Training with multiple groups, while other classes usually get something that isn't restricted to just 1 weapon (although Dex-to-Damage builds can also run into trouble if they don't have some alternate source of damage amplification). Again, a form of putting too many eggs into one basket.