| Mythreaver |
I'm trying to build a natural claw attack Vesk Soldier and was wondering what abilities will stack with each other. Primarily concerning the vesk special natural ability gained at 3rd level with the soldiers armor storms hammer fist and the feat improved unarmed strike. I'm having real trouble on rules clarity of damage and bonuses.
| Seisho |
There is not much that stacks
If you take improved unarmed strike you gain the progression described in the feat
if you take armor storm you gain the 'progression' of hammer fist but not the 1-1/2 dmg progression, but you do get 1-1/2 str instead of only str on the attack
but since you use your armor gloves instead of your claws -> no natural weapon bonus
| oldskool |
Armor storm is clear it doesn't stack with anything except melee striker (and the special buff in the Hammer Fist description), strength, and default weapon specialization.
It is unclear if the Improved Unarmed Strike Feat and the Natural Weapons EX ability are *intended* to stack. As written, using the Core Rules Book only, Improved Unarmed Strike + Vesk Natural Weapons looks legal.
However, Alien Archive describes Natural Weapons (EX) as a broad category of damage types from claws (slashing), horns (piercing), breath weapons (ranged, cone, multiple damage types), etc...
This enhanced descriptor is further illustrated in several player race stat blocks which really mucks up the waters about just what the Vesk can do from the CRB.
So for now, I'd suggest working this out with your GM to find out what they allow in their game.