Not THAT Season Two


Pathfinder Society

1/5 Contributor

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This morning, my dear wife, who has played, I think, four Society games, revealed that she believes the campaign's primary antagonists to be...dockworkers.

"It's all about sneaking into warehouses down by the docks or onto tied up ships. Fighting on wharves and stuff. It's like Season Two of The Wire but in medieval times."

Now I'm trying to remember which particular scenarios she's played.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Devil We Know is probably in there.

Scarab Sages

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You are tempting me to make a philosophically-inclined Mutagenic Mauler named Popeye.

Scarab Sages 5/5

The Cyphermage Dilemma and The Consortium Compact come to mind right away.

4/5 *

Slave Pits of Absalom and Slave Ships of Absalom come to mind as well.

5/5 5/55/55/5

Cyphermage dilema

The Concordance 4/5 **** Venture-Captain, Missouri—Kansas City

By Way of Bloodcove has a dockside warehouse scene as I recall...

1/5 5/5

Pathfinder Lost Omens Subscriber

Frozen Fingers of Midnight also has a dockside warehouse scene, right?

Also, Consortium Compact fits that criteria, too.

Dark Archive 1/5

Wait... dockworkers really ARE the true enemy!

Grand Lodge 4/5

Sounds like Devil We Know and Shadow's Last Stand.

1/5 5/5

Pathfinder Lost Omens Subscriber

Shades of Ice even has something along these lines, not exactly 'wharfs' per se, but an encounter in a seedy part of town that is very much like the docks and wharfs, if memory serves?


We got in a fight on some docks in School of Spirits, though I don't think those were dockworkers so much as random troublemakers with a really poor sense of threat estimation.

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