
Mefélion |
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Hi everyone, I have a question for you all that is bugging me for some time. A friend of mine is playing solarian with solar weapon. He is a kashata and only for role-playing reasons he's trying to not use ranged weapon. We are currently at level 3 and like the monk for pathfinder he’s suffering for the first levels.
To help him out I was thinking to multiclass his character with 1 level of soldier, with bliz as fighting technique, in order to obtain more mobility, the heavy armor proficiency and of course the strength based resolve point so he can dump charisma. My question is, is it worth it? I mean the level 20 Stellar Paragon is really good.

Rysky the Dark Solarion |

If he's avoiding ranged weapons for roleplaying reasons he's probably won't be that open to rebuilding his character. What's his build?
Other than that I can't really put together how he's suffering, can he not reach the enemies before they're dead or something? Are you playing a home game or the Dead Suns AP?

Matt2VK |
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My opinion - It's really a toss up but not worth it.
So what do you get for going one level as a Blitz Solder?
10' of extra movement - which is not really needed if you grabbed Solar Rush revelation at 2nd level.
Access to being able to use a bunch of weapon which you will not use 90% of the time. If you want to add ranged combat to your Solarian, pick up a tactical starknife. They use Strength to hit at range.
Heavy Armor & +4 initiative modifier - Both of this are very nice and most Solarians end up using a feat to grab Heavy Armor anyway.
Using Strength for figuring out resolve. Normally you have to take Soldier at first level to set your resolve stat. Which means you'll have to be at least 4th level before you can get weapon specialization. Which is when the static damage modifier starts to kick in.
Not getting the 20th level Stellar Paragon - most campaigns just don't last that long. Cap stone abilities (in my opinion) are something that look pretty but are never seen. So why go after them?
Summary
What you're giving up going that one level of soldier -
Your revelations and the benefits they can give is always 1 level behind what you should have. What you're getting is (2) free feats (sort of): Heavy Armor & Improved Initiative and 10' extra movement (rarely need) and training in most of the weapons (which you probably will rarely use). Plus a larger Resolve pool which is a toss up on if you need or not. There's very few Solarian Revelations that are worthwhile to spend resolve points to activate.

Mefélion |
1 person marked this as a favorite. |

If he's avoiding ranged weapons for roleplaying reasons he's probably won't be that open to rebuilding his character. What's his build?
Other than that I can't really put together how he's suffering, can he not reach the enemies before they're dead or something? Are you playing a home game or the Dead Suns AP?
His build is mainly focused on being a melee striker with high mobility, giving priority to photon revelations more than graviton ones.
Rebuilding his character is ok if it's justified by plot reasons and the "no-ranged-weapons" tabù is from kashatas characterization. I spoke with his, it's ok to take a level in soldier if it's worth.However at low leves he's suffering because solarians are MAD: he needs Str, Dex, Cos and Char and if he dump one of them he finds himself with low attack and damages, low ACs, low hit points (not so good for a melee character) or few Resolve points.
The soldier multiclassing was for taking Resolve point from Str or Dex and completely dump Char (photon revelations do not usually use it) and furthermore he would get heavy armor proficiency, useful if you're often attacked.
At last he would gain the fighting technique first ability from the "blitz" style, that is really useful for a mobile melee fighter.
Still, I don't know if it is worth gaining this level in soldier class (for above mentioned reasons) giving up on the Stellar Paragon class feature.

Mefélion |

Summary
What you're giving up going that one level of soldier -
Your revelations and the benefits they can give is always 1 level behind what you should have. What you're getting is (2) free feats (sort of): Heavy Armor & Improved Initiative and 10' extra movement (rarely need) and training in most of the weapons (which you probably will rarely use). Plus a larger Resolve pool which is a toss up on if you need or not. There's very few Solarian Revelations that are worthwhile to spend resolve points to activate.
I've almost your own opinion on many things you're saying. Him glad to find someone who explains so well his reasons make also me thinking on all these things.
Thank you for the tips.
Rysky the Dark Solarion |

You can't just look at the Capstone ability, ball the abilities you are delaying. Also if he rebuilds he loses out the adding his level to damage he just got at level 3.
As for Ability Scores Con isn't really needed as much as in Pathfinder due to Stamina, and if he's only going melee it might be better to just get Heavy Armor and dump DEX. (the Solarion I'm using has 12 DEX and 10 CON and has been handling fights fine so far).

Matt2VK |
Almost all Solarians have a carbon copy type build -
STR 16, DEX 13, Con 10, INT 10, WIS 10, CHA 14 (modified by race)
a 14 CHA gives you 3 resolve points. While a little on the thin side, it is doable.
DEX, while nice to have, you're not really going be able to afford to bump it up a lot. Why almost all Solarian builds go Heavy Armor as 1st level feat. Heavy armor also has a cap for DEX modifier to AC.
CON is not really needed anymore. While it does effect your stamina, it does not effect your HP. It's a toss up when bumping stats if your bumping CON, INT, or WIS. All depending on where you want to go with your character.

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It really depends more on stats and Feats than on whether he multi-classes.
Something like Str 16 Dex 13 Con 10 Int 8 Wis 12 Cha 14 should be fine combined with Heavy Armor Proficiency. Not 100% optimal, maybe, but not bad.
And you're rapidly approaching the point at 5th where you can increase that greatly to something like:
Str 20 (+2 from Upgrade) Dex 15 Con 12 Int 8 Wis 12 Cha 16.
That's very solid.
Frankly, at 3rd, you're already starting to hit the levels where going straight Solarian is way better than the dip is.

Claxon |

Can someone explain why these theoretical builds have 13 dex instead of 12?
And Deadmanwalking, is your character including racial penalties? Because otherwise you really shouldn't have a negative stat in any ability score.
I'm watching these Solarion build threads because I'd eventually like to make one myself.

Mefélion |

Ok, thanks all of you for advicing me!
My friend has a stats build similar to those you indicated as good but maybe we delayed heavy armor proficiency too much.
At level 3rd we just star to see he is a really good striker in terms of damage output and attack bonus. Simply I was looking for some ways to obtain a more durable and less MAD character.
Again, thank you all

Matt2VK |
Can someone explain why these theoretical builds have 13 dex instead of 12?
Feat requirements. At 5th level can bump DEX up +2 giving you a 15 DEX meeting most feat requirements if not all feats that you'd want to grab as a solarian.
I personally don't plan on meeting these requirements till 10th level after two +2 DEX bumps.

David knott 242 |

You might be overestimating a Solarian's need for Dex and especially Con.
Each point of Con bonus increases your Stamina point total by your character level and has no effect on your Hit point total, so it doesn't need to be all that high at low levels. It is definitely less vital in Starfinder than it is in Pathfinder.
Dex is useful but not absolutely mandatory for a melee specialist. He is proficient with small arms, so even with an average Dex he is not completely helpless against foes that he cannot get into melee range with -- but it is clear that he would prefer to get into the enemy's face with his solar weapon if he can.
What did he pick for his initial feat? If he is not getting a lot of immediate use out of that feat, he might want to consider trading it in for Heavy Armor Proficiency.

Jack Rift |

Most Blitz/Solarian builds I have seen are 1st lvl Soldiers rest Solarian. Really you should look at what your losing/delaying. The bonus for soldier are extra feat, free heavy armor, Str for Resolve, +4 to initiative and +10 ft for movement (this also means for charge attacks as well, so 40ft charge from stellar rush vs 30ft). But, you won't get stellar rush/plasma sheath until 3, weapon spec until 4th, one other revelation until 5th, and delaying blade damage upgrade until 7th along with next revelation. So, personally, I wouldn't mind this kind of build, but only if he is fine with doing a rebuild. I wouldn't personally take blitz after 2nd lvl at the latest, mostly due to the fact that he has more than likely already picked up heavy armor proficiency already.

Mefélion |

Finally, after all your wise tips we're going to not multiclass and maybe take a pair of feats (heavy armor proficiency and improved initiative) to improve AC and initiative values while dumping Des.
For ranged attacks he will use thrown weapons, adding Str modifier to attack rolls. Maybe a couple of starknives or a spear: being a kasatha, he still have two hands free while using his solar weapon.
At last, yeah maybe we overrated Cos importance and we should try to redistribute ability points.
Thanks again y'all guys!

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Can someone explain why these theoretical builds have 13 dex instead of 12?
The Nimble Moves Feat requires Dex 15 and lets you charge through difficult terrain, something awesome for melee Solarians. With Dex 13 to start you can grab this as your 5th level Feat.
And Deadmanwalking, is your character including racial penalties? Because otherwise you really shouldn't have a negative stat in any ability score.
It does. He specified the character as Kasatha, so I built a Kasatha.
I'm watching these Solarion build threads because I'd eventually like to make one myself.
Very reasonable.