| Crexis |
I am a shaman and as a human favored class ability I can take a cleric spell instead of 1 hp + 1 skill point. At 1 level lower then your current spell level.
I took 'shield of faith' at level 3 shaman. Now Im level 4 and I'm wondering if I should take 1 more cleric level 1 spell or just take the HP + skill point.
Any recommendations for cleric level 1 spells to take for my shaman?
Our group consists of a human barbarian, a human tetori, a human sorcerer and me, a human shaman. We are doing the savage tide campaign.
| Coidzor |
What kind of role are you filling in the party right now? Both in and out of combat.
Since there's no party Wizard and I'm assuming you're not an Unsworn Shaman, these are the spells that stick out to me from what I recall and after taking a brief glance over the cleric spell list to refresh myself.
Abstemiousness is interesting, but rations are generally cheap and plentiful enough that stretching your food out isn't a concern. Like, I guess you could have a ascetic character who basically didn't spend money on food during downtime.
Air Bubble could potentially be useful depending upon the terrain you're in. Unlike Water Breathing, I believe this will let you breathe in a vacuum.
Ant Haul: Sometimes you need to move some serious stuff. Combine this with a set of Muleback Cords and a friendly Elephant, you can haul some serious stuff around.
Bless Water could come in handy if you're not basically guaranteed to always have access to markets you can get Holy Water from.
Divine Favor could be of interest if you like to fight.
Enhance Water is notable as it allows you to create not only wealth by turning water into some form of booze, but depending upon the kind of booze you can also make food with it. Like pints upon pints of kefir or kumis or even egg nog/rumboozle. So it can feed you, hydrate you, get your drink on for you, or even be a way to get some extra cash during periods of downtime. It's definitely not going to make you more powerful, but it is certainly notable.
Fairness is a spell for guaranteeing no party is screwing over another party during trades.
Hide From Undead can be useful, though it's more of a wand spell than a preparing spell.
Infernal Healing is the best out of combat healing spell in the game to put onto a wand.
Liberating Command can be pretty nice.
Murderous Command isn't half bad, but probably isn't quite worth a favored class pick like this.