Witch Patron Advice For E6 Game


Advice


Heyho everyone!

I'm getting ready to play in my first E6 game and I'm planning to play a witch, but I'm struggling on which Patron to take and was wondering if any of you could offer some advice in that regard. I'm leaning to Trickery or Time right now. Thanks ahead of time for all the advice.

Liberty's Edge

Time and Trickery are both good options with strong low level spells. There's also Deception for Invisibility and Blink, Elements for Fireball, Peace for Calm Emotions and Wind Wall and Protection for Sanctuary and Resist Energy.

Dark Archive

I've played a Pharasman Witch up to and past the e6 range, and the Spirit patron was....functional. I went with it for flavor reasons, but learning Invisivility was pretty cool. Ghostbane Dirge was useless until that one time we needed it, AND BOY DID WE NEED IT. Spiritual Weapon might as well be a blank space on the page, but I imagine that it's value will increase by quite a bit of your GM lets you use Int instead of Wis for its attack rolls,considering it's normally a Cleric spell.


I typically play more buffing type casters, so my inclination is to take the patron that has haste, because it helps the party. However, there is a part of me that wants to try something different. Trickery gives me mirror image, which is an awesome spell and I would get my first chance at playing with Major Image. My understanding is that a lot of people really love this spell, but I've never given that one a go yet and I'd kinda like to.

Invisibility and Wind Wall are excellent choices as well. I did debate elements for just a short time. I figured if I wanted to specialize more in fireballs then a dragon blooded sorcerer might have been a better option.

Thanks for all the suggestions. It helps to get a couple more good ideas and to know that my thoughts on it were decent.

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