Is pummeling charge worth it?


Pathfinder First Edition General Discussion

Silver Crusade

Pummeling style is no debate, its pretty much THE feat that makes unarmed damage relevant.

My issue is with pummeling charge, and the logic comes from how late anyone but Brawlers and monks can get it.

Say you were playing in a pathfinder society game where the game goes up to level 13-15 cause most people don't have the patience to go a full 20 levels

Unless your a brawler or a monk, your getting this at level 12 one level before the game potentially ends, and charges in general are likely to only be used like 1 or twice a fight, not to mention you can forget about using it in any enclosed space.

So you got a potentially super situational ability, that you don't get until the end of any normal campaign, that you will likely only use 1-2 per fight.

Pummeling Style is great.....but pummeling charge is iffy the more i sit down and think about it.


Ah. So correction of the thread title: Is pummeling charge worth it for non-monks/brawlers?

I suppose it is a harder sell for them. Outslug style is better level wise in that regard. The upgrade to a 10' step gives various tactical advantages (flanking without losing full attack, closing in on giants, etc.) and that style lets you hit an enemy 20' out. Not as great at the initial charge, but great for moving about once the two sides close in on eachother.

Of course, for non-brawlers, they have to deal wtih a 13 int/combat expertise requirement.

Silver Crusade

lemeres wrote:

Ah. So correction of the thread title: Is pummeling charge worth it for non-monks/brawlers?

I suppose it is a harder sell for them. Outslug style is better level wise in that regard. The upgrade to a 10' step gives various tactical advantages (flanking without losing full attack, closing in on giants, etc.) and that style lets you hit an enemy 20' out. Not as great at the initial charge, but great for moving about once the two sides close in on eachother.

Of course, for non-brawlers, they have to deal wtih a 13 int/combat expertise requirement.

Which is why dirty fighting is an amazing feat to get.


Malik Gyan Daumantas wrote:
lemeres wrote:

Ah. So correction of the thread title: Is pummeling charge worth it for non-monks/brawlers?

I suppose it is a harder sell for them. Outslug style is better level wise in that regard. The upgrade to a 10' step gives various tactical advantages (flanking without losing full attack, closing in on giants, etc.) and that style lets you hit an enemy 20' out. Not as great at the initial charge, but great for moving about once the two sides close in on eachother.

Of course, for non-brawlers, they have to deal wtih a 13 int/combat expertise requirement.

Which is why dirty fighting is an amazing feat to get.

Does not qualify. It is not a maneuver feat, nor is it a feat that has a maneuver feat as a prerequisite. Those are the only ones that get to use dirty fighting as a substitute.

Another combo you can do (though not PFS legal) is cornugon smash/hurtful. Given the level range in question (mid levels) getting one extra attack after a move basically simulates your full attack anyway (given BAB/accuracy). You can get that going by level 6/7 for martial classes (of course, this assumes you take hurtful earlier in the build).

Grand Lodge

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Brawler and Core Monk are the only 2 classes I see it really being worth it for.

The 13 INT requirement is a big killer for most classes and Unchained Monks would rarely use it since they have Flying Kick.


Jurassic Pratt wrote:

Brawler and Core Monk are the only 2 classes I see it really being worth it for.

The 13 INT requirement is a big killer for most classes and Unchained Monks would rarely use it since they have Flying Kick.

Of course, I feel like that is fine.

The style was basically made as a patch to help make unarmed builds with those classes good. A sohei with that ability seems like it would wreck enemies (ah, the days when brawling armor was only a +1 thing)

Pummeling style was one of the reasons why I felt wary of unchained monks- it just seemed like a niche that had already been filled with archetypes and support feats.

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