Looking for a good D.D build


Advice


I have a fun little one shot coming up and I want to play a cool Gish.

I plan to play a Dragon Disciple but am unsure of the excat build

I plan to be more melee with spells for buffing and back up damage

I know the standard build is some like

----/sorcerer/D D

How ever I want something more unquie well still being a strong combatant .

This one shot starts at level 8 and will get to lv 12


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There's paladin 2 / sorcerer 3 / dragon disciple 3-7 for a noble gold dragon descendant, or perhaps a black dragon descendant seeking to redeem their line. Swap sorcerer for eldritch scion magus if you want to be even more martial.

Badbird keeps pushing Inspired blade swashbuckler 1 / ley line witch (strength patron or similar) 4 / DD X or related builds. It should work and it's certainly unusual.

Bloodrager 1 / skald 4 / DD X. All the rage!

Weapon master fighter 4 / bard 1 / DD X. The magic isn't important, you really just want the claws and fangs.


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Have you thought about the Bloodrager? Your spell casting would lag, but you’d be stronger in melee.

Another option is to start with the Scaled Fist Unchained Monk. You’d get to add your Charisma to your AC, and can pick up Dragon Style as a bonus feat. It’s also thematic. You’d just have to decide on how to split the Monk and Sorcerer levels.

Finally, some of the combat oriented Bards can be effective, and you’d be able to contribute out of combat, too.

Silver Crusade

You could start as Bard 8, and take levels of DD from there, or you could start as Bard 7, DD 1. I would suggest either Human or Half-Orc.
Stats would be something like (20 point buy with lvl 4 and 8 stat bumps):
Str 20, Dex 12, Con 14, Int 10, Wis 8, Cha 14

For a Human reach build, using a longspear, your feats could be:
1. Combat Reflexes, Toughness
3. Power Attack
5. Arcane Strike
7. Improved Initiative

Mirror Image would be a key part of you defenses. A metamagic rod of extend makes Good Hope last 2 min/lvl, making it an excellent party-wide buff.


Ok I'm feeling the scaled fist unmonk\ sorcerer\ D D but I am unsure of the level split and feats I should use.


Bloodrager/DD:

The Coup-de-grace Killer
Archetype:(Optional) Steel blooded

Race: Human
Alternative Racial: Focused Study

Point Buy:
Str: 19, Dex: 12, Con: 15, Int: 7, Wis: 10, Cha: 12 (+1 to Con @ 4 and rest +1 STR)

Traits:
Community Minded
Dangerously Curious

Bloodline:
Draconic (Pick an Element you Like...I recommend Fire or Lightning as you can get Deliquescent Gloves for Acid Damage to your unarmed attacks.)

Bloodrager 7/Dragon Disciple 8/Bloodrager 5

Feats:
Human: Skill Focus- Stealth (Covers a Prereq)
1 HD: Power Attack, but retrain to Arcane Strike at level 5.
3 HD: Raging Vitality (Boosts Con for Paralyze DC)
5 HD: Eldritch Heritage- Ghoul (Claws) ((Level 7 Paralyze on Claws))
6 HD (Bloodline): Power Attack
7 HD: Cornugon Smash (-2 to saves...with cruel…-4 on saves)
Human 8: Skill Focus- Intimidate
9 HD: Iron Will
9 HD (Bloodline): Toughness, Improved Initiative, or Blind-Fight
11 HD: Improved Eldritch Heritage- Ravenous Frenzy (Haste...YES!!!)
12 HD (Bloodline): Toughness, Improved Initiative, or Blind-Fight
13 HD: Bloodied Arcane Strike
15 HD: Raging Brutality
15 HD (Bloodline): Toughness, Improved Initiative, or Blind-Fight

On the Above Build if you can take Noxious Bite go acid as your element, then drop Improved EH and grab the Noxious Bite for extra Debuff.

Full caster D.D:

Human 20 point buy
Str: 10, Dex: 14, Con: 12, Int: 10, Wis: 10, Cha: 19

Draconic Sorcerer 7/ Dragon Disciple 8

Feats:
Human: Favored PrC- Dragon Disciple
1: Spell Focus- Evocation
3: Craft Wondrous Item
5: Intensify Spell
7: Prestigious Spell Caster- D.D
7: (Bloodline Feat)- Bloodline Mutation- Havoc
9: Spell Pen
9: (Bloodline) Improved Initiative
11: Prestigious Spell Caster- D.D
12: (Bloodline) Toughness, Power Attack, or Great Fortitude ((You Pick))
13: Dazing Spell or Empower Spell ((You Pick control vs Damage))
15: (Bloodline) Quicken Spell
15: Spell Perfection or ((Your Choice))

You can also Do Scaled Fist 1/Sorcerer 4/D.D. 8 or Scaled Fist 1/Paladin 2-3/Sorcerer 4/ D.D 8

Both have benefits and Drawbacks.


Ok I can build a character with Bloodrager7/DD8/Bloodrager5

My questions is is there any particular items I should start out with.

I have 25000 gold to spend


avr wrote:
Badbird keeps pushing Inspired blade swashbuckler 1 / ley line witch (strength patron or similar) 4 / DD X or related builds. It should work and it's certainly unusual.

I'd much more likely say Bloodrager 1/ Ley-Line Guardian 4/ Dragon Disciple. Inspired Blade works for certain Witch Eldritch Knight builds and possibly for some kind of dual-rapier DD, but generally Controlled Bloodrage is much better.


JuliusCromwell wrote:

Ok I can build a character with Bloodrager7/DD8/Bloodrager5

My questions is is there any particular items I should start out with.

I have 25000 gold to spend

if you are going Natural attacks:

Helm of the Mammoth Lord
Amulet of mighty fists (Enchants build dependant)
+1 Spellstoring Armor
Lesser Rime Rod- Pair Frigid Touch with Rime in spellstoring armor.
Lesser Extend Rod- For your buffs.
Belt of Str
Cloak of Resistance
If not Acid element- D. Gloves
Ring of Protection
If building a Coup de Grace Build like above- Adamantine Scythe (For Couping by you or anyone else and as a master Key...lastly can help with DR Adamantine Creatures.)

Typically the Big 6 items you will need.


For lots of Dragon Flavor:

Blood Conduit Urban Bloodrager 1/ Ley-Line Guardian Strength Patron Witch 4/ Dragon Disciple 4.
Dual Talent Human: 15/17STR, 15/17DEX, 14CON, 15INT, 8WIS, 7CHA.
Traits: Fate's Favored, Magical Knack

1B. (+Improved Unarmed Strike) / Extra Rage
2W.
3W. Two-Weapon Fighting
4W.
5W. Multiattack
6DD.
7DD. Arcane Strike / +Power Attack
8DD.
9DD. Improved Two-Weapon Fighting

Use a Furious longsword and a Furious Amulet of Mighty Fists. All single attacks are two-handed longsword. Full attacks are sword iteratives, unarmed iteratives, claw, bite, whatever other natural you have.

With Controlled Bloodrage, Divine Favor, Heroism, Multiattack and Arcane Strike, every attack has solid accuracy and damage.

The Witch spell Ironskin really takes AC up a notch; use with lesser Extend rod.

RPG Superstar 2012 Top 32

So, it sounds like you're closing in a build already but here's something to consider: half-orc bloodrager 5/DD. Take eldritch heritage[orc] at 3rd. At 11th level you can take improved eldritch heritage for another +2 Str, or you can take quicken spell-like ability for the orc bloodline touch of rage. Quicken spell is a draconic bloodline feat, so if your GM is a little generous he might let you take quicken spell-like ability instead when you get the bonus feat at DD5. Either way, by level 13 you should have both.

Fight with a two-handed weapon (and bites as secondary attacks) and give it the furious and courageous enchants... +2 enhancement bonus as soon as you can afford it.

Your base Str will be sick plus you can rage, and when you rage your weapon's bonus goes up to +4 and your Str bonus from rage gets +2 from your weapon. When you really need to dish out damage hit yourself with a quickened touch of rage- the bonus to hit and damage (1/2 your level) is a morale bonus so those both get an extra +2 from the weapon also!

This is all fairly feat intensive but you can still grab power attack at 5th or with a DD bonus feat and that's pretty much all you'll need. If you really want to go crazy, try to talk someone else in the party into making a half-orc too and taking at least one level of something that will let him rage... then you can both take the augment rage teamwork feat to really crank up your strength.


I like Paladin4/Summoner1/DD myself


There's also using the awesome synergy of Sorcerer and Scaled Fist Monk with massive Contagious Zeal, for an 'Imperious Dragon Disciple':

Scaled Fist Unchained Monk 1/ Crossblooded Draconic|Imperious Sorcerer 4/ Dragon Disciple 4
Dual Talent Human: 16/18STR, 10DEX, 14CON, 12INT, 7WIS, 15/17CHA
Traits: Magical Lineage: Contagious Zeal, Irrepressible

1M. *CHA AC* / *Flurry of Blows* / +Dodge / Noble Scion: of War
2S.
3S. Favored Prestige Class
4S.
5S. Prestigious Spellcaster
6DD.
7DD. +Power Attack / Encouraging Spell
8DD.
9DD. Prestigious Spellcaster

With Heroic Echoes and Encouraging Spell, Contagious Zeal is a +4 attack and damage buff for you, and a +3 for allies. Your own attacks involve two-handed Power Attack Flurry of Blows with a 9-ring broadsword. CHA Monk AC means strong defense with Mage Armor. Noble Scion lets you add CHA to initiative. Irrepressible uses CHA instead of WIS for dangerous Will saves. Where min/level buffs work for you, you can use Monstrous Physique; by 11 you're able to turn into a huge giant with a +6STR bonus.

Besides very strong melee, you're a high CHA Sorcerer with only one lost level of casting.


Ok so I doubt the game will get pass Ecl 12 for us players.

I prefer more melee with self buffing on the side.

I want decent DPR and to use natural weapons.

I am torn Between going

Cross blooded Bloodrager (5)/ Dragon Disciple (2)

Or

Scaled fist unmonk (4)/ Sorcerer (1) / Dragon Disciple (2)


JuliusCromwell wrote:

Ok so I doubt the game will get pass Ecl 12 for us players.

I prefer more melee with self buffing on the side.

I want decent DPR and to use natural weapons.

I am torn Between going

Cross blooded Bloodrager (5)/ Dragon Disciple (2)

Or

Scaled fist unmonk (4)/ Sorcerer (1) / Dragon Disciple (2)

The build I gave for Bloodrager/DD was absolutely fun. Lots of Debuffs and if they fail the save on the Ghoul claw they go down for an easy coup. After C. Smash + Cruel they take a -4 on the save versus the last claw. Bite-C. Smash, (Gore with helm)-Cruel Proc, Claw + Claw-Paralyze. Lots of Potential especially if you can take Noxious Bite as a feat for also nauseated condition possibility. Brutal Debuffing mixed with great damage as well.

If you go with a Scaled Fist Build I recommend no more than 2 Levels of Monk. I prefer 1 Level but many people like Evasion and the extra Feat from Level 2. I personally would do Scaled Fist 1/Sorcerer 4/D.D. 7 You get access to Higher level buffs while also getting Form of the Dragon and the +4 Str, +2 con from D.D. 4th Level spells are nice additions to your list. D. Door and Stoneskin both come to mind as good spells to have for a melee brute. If you can work in Favored PrC and PrC spellcasting 1 time you can be in 5th level spells for Overland Flight since Wings will not be online for you. You could also pick up some other Polymorph spells to add to your list of things to turn into. MP3 is a 5th level spell that has some kick to it.


I had a lot of fun as a transmutation focused Arcanist(Spell Specialist archetype)/D.D. He was a half-Orc, carried around a +2 impact greataxe he'd named Scalebreaker, and used his spells to routinely turn into big and nasty critters. He also had Eldritch Heritage(Orc) for higher Strength. He was actually quite fun to play.


I see I have a feeling I'm going with the monk

How dose

Dual Talent human Str & Cha

Str 17 + 1 + race 2
Dex 14
Con 11
Int 7
Wish 10
Cha 14 + race 2

Feats

Lv1 weapon focus NA claws
Monk1 Dragon Style
Lv3 Feral combat training
Lv5 Dragon ferocity
Lv7 Imp Na claws

I think I plan to go

Unmonk (1) Sorcerer (4) D.D 7 as lousie said

If I were to get more levels I think the build would be

Unmonk (1) Sorcerer (4) D.D 8 then back tomorrow to unmonk for the remainder to keep up the melee side I want

Also what two traits should I use?


How about a Scaled Fist Monk?


Ok so I downloaded pathbuilder for my tablet and built the coup de grace build lousie mention up to lv 7 and I have to say it looks really fun


Note that Feral Combat Training and Dragon Style with claws is going to be inferior to just using a good Monk weapon in two hands. Claws have a small .5xSTR bonus over a weapon on the first attack, but a weapon gains two-handed STR and Power Attack bonuses for every strike. Claws are generally weaker and require an Amulet of Mighty Fists to enhance. You only gain the claws for a limited number of rounds/day. And to make claws even remotely as effective means spending a whole string of feats, instead of just... using a weapon.

None of this is to say going Feral Combat is wrong or bad, but... if you really want to do the natural attacks thing, I'd consider going for a level of (Urban?)Bloodrager and some Extra Rage instead, and using Arcane Armor Training to wear a mithral kikko once it's worth it do to so. Bloodrager means a Furious Amulet of Mighty Fists, more rounds/day of claws, and more strength. If you want more AC, spend a couple feats on Unhindering Shield.


JuliusCromwell wrote:
Ok so I downloaded pathbuilder for my tablet and built the coup de grace build lousie mention up to lv 7 and I have to say it looks really fun

Oh, it definitely was fun to play when I played it. If you do play it, I hope you enjoy it as much as I did.


If you take the Teleportation Mastery Item Mastery feat any build/class can start taking the Dervish feats at 7th as long as you dip for a quicker fort save. Obviously you'd want more DimDoors but this might let you take a class that gets 4th or 6th level cast progression (or monks) and Dervish earlier than normal. Or if you really wanted to go full martial, there are a few ways to increase your number of DimDoors per day.

For this string of feats, I'd argue that more attacks are better so I'd go TWF. You might also want to check how your GM interprets the various flanking feats/teamwork feats to work with this feat chain. Outflank, Seize the Moment, etc can really boost your damage if you're playing a crit-fishing TWF style


I don't know how powerful it would be, but I quite like the idea of taking 1 Bloodrager/ 2-5 Leyline Guardian Witch and getting into DD that way. But I'm a sucker for Int-casting.

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