Verniful
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I've recently started playing Pathfinder Society and I have really enjoyed my time. However, there are just so many different character options I am a bit overwhelmed, so I thought I would reach out to the experts for some advice.
There are two things I want to avoid with my character:
Extensive Resource management (hmmm, should I use my big spell now? Or do I think there will be a big boss in this room I should save this for).
Extensive Math awareness (Ok, because I am in the water I gain a +2 to my perception, but because the wind is blowing, I gain a +2 to my initiative.)
It is inevitable that there is always a degree of the above things, but I don't want my entire experience to be about managing resources and math.
I enjoy playing support based characters.
I don't need to be doing the most damage.
I would prefer to not be afraid my character is going to die at any moment.
That's it for now, let me know what you think.
| BadBird |
A Fighter/Caster character can be quite entertaining. With a focus on decent combat ability there's much less pressure about managing spells, and you can work spells into combat in cool ways or just use them for support purposes. For a lot of builds like that, planning them is usually something you want to do fairly carefully, but then actually playing them is pretty easy, and often a lot of fun. When swinging your weapon is always a pretty good move, you don't need to worry so much about whether you're 'wasting' spells or not using them.
Just as one example, one of the first melee Clerics I came up with was a Cleric of Gorum with one level of Martial Artist Monk whom I called "Old Man War" - he was basically a war-Cleric with Rage who used Flurry of Blows with a greatsword and wore an old robe with quite strong Monk defenses.