Silly Pathfinder Builds: Competitive Axe Thrower


Advice


Greetings friends and fellow Pathfinders!

Today, I present a level-1 build as well as a few questions. The build is this: A two-handed weapon thrower, spun in such a way as to be less of a savage and more of an entertainer. Spoilered below is the initial level 1 build (minus purchases, Favored Class, and one trait). Do note that I try to build all of my characters to PFS rule standards (as that is the primary way I play the game).

Level 1:
Race: Human; Class: Barbarian - Hurler & Savage Technologist Archetypes; STR 15, DEX 16, CON 12, INT 10, WIS 11, CHA 14; BAB 1; FORT 3, REF 3, WILL 0; HP 13 (d12+1); Feats: Throw Anything, Two-handed Thrower; Rage 5/day (+4STR, +4DEX, +2WILL); Traits: Supple Arm Supple Wrist

The questions are:
What class(es) should I go into beyond level 1? I would stay Barbarian, but the Savage Technologist archetype changes more than just Rage, and those changes are useless to the build.

What Feats should I be looking into getting? What should I prioritize?

What should the second trait be?

Finally, should I focus on damage, attack (as in to-hit), or try to boost both the same? I'm stuck in a conundrum of wanting to only have to hit once to win the fight (throwing battleaxes gets tiring man!) with massive damage, but also needing to be able to hit consistently due to the lack of ammo (there is a logical limit to the number of two-handed weapons a person can carry on their person). Hope that made sense.

Any tips are welcome. I don't really care if the build is "good," simply functional is all I want.


How about Avenger Vigilante?

Now...

Quote:

Lvl 1: Barbarian (Savage Technologist / Hurler)

- Raging gives you +4 Str +4 Dex +2 Will without AC penalty.
- Trade fast movement for +10ft range with throwing weapons

Lvl 1 Feats: Point Blank Shot and Precise Shot

Lvls 2: Avenger Vigilante
- Still full BaB
- Social Grace (+4 perform, because you are an entertainer)

Lvl 3: Avenger Vigilante
- Returning Weapon (Ex): The vigilante has a signature type of thrown weapon that returns to him. Choose a type of thrown weapon, such as throwing axes. Whenever the vigilante uses that type of weapon, it automatically returns as if it had the returning property. At 14th level, if the vigilante chose a type of thrown weapon that is treated as ammunition, such as shuriken, and buys a set of 50 magic ammunition of that type, he automatically replenishes them at no cost and never runs out. If he chose a non-ammunition thrown weapon instead, he can apply the magical properties of the first weapon he throws in a round to any non-magical thrown weapons of that type he throws that round. This allows him to make a full attack with the benefits of his magical thrown weapon, even though it only returns next round.

Lvl 3 Feat: Deadly Aim

* Full BaB

* Enchant your primary weapon. You can throw it and it comes back to you.
* +10ft range to throwing weapons
* Rage for +2 hit, +2 damage, +2 AC and +2 Will saves


Grumbaki wrote:

How about Avenger Vigilante?

Now...

Quote:

Lvl 1: Barbarian (Savage Technologist / Hurler)

- Raging gives you +4 Str +4 Dex +2 Will without AC penalty.
- Trade fast movement for +10ft range with throwing weapons

Lvl 1 Feats: Point Blank Shot and Precise Shot

Lvls 2: Avenger Vigilante
- Still full BaB
- Social Grace (+4 perform, because you are an entertainer)

Lvl 3: Avenger Vigilante
- Returning Weapon (Ex): The vigilante has a signature type of thrown weapon that returns to him. Choose a type of thrown weapon, such as throwing axes. Whenever the vigilante uses that type of weapon, it automatically returns as if it had the returning property. At 14th level, if the vigilante chose a type of thrown weapon that is treated as ammunition, such as shuriken, and buys a set of 50 magic ammunition of that type, he automatically replenishes them at no cost and never runs out. If he chose a non-ammunition thrown weapon instead, he can apply the magical properties of the first weapon he throws in a round to any non-magical thrown weapons of that type he throws that round. This allows him to make a full attack with the benefits of his magical thrown weapon, even though it only returns next round.

Lvl 3 Feat: Deadly Aim

* Full BaB

* Enchant your primary weapon. You can throw it and it comes back to you.
* +10ft range to throwing weapons
* Rage for +2 hit, +2 damage, +2 AC and +2 Will saves

Interesting choice, but I lose the novelty of using a two-handed weapon as my projectile of choice. While I could exchange feats to still use them as my weapon, they don't technically count as a throwing weapon, thus making them incompatible with the Returning Weapon ability.


Molthuni Arsenal Chaplain Warpriest

Throwing builds require a lot of feats to make work, basically only fighter or warpriest can make it happen.

You're going to want a belt of mighty hurling and you're going to want to get the feat Ricochet Toss.

With the Belt of Hurling you're a strength based build, you don't need dex.

So you really don't need to play a Savage Technologist Barbarian, or a barbarian at all.

Bear in mind though, no throwing weapon build comes online for a while.


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I'd stick with Savage Technologist all the way. However go Breaker instead of Hurler. That way you can ignore the penalties for improvised weapons and get a scaling Bonus to damage.

Alternatively get the Tools of the trade trait and surprise weapon trait that saves you 2 feats. Lets you ignore to hit penalties for using imrpovised weapons and provides you with a jucy +2 to hit.

Also check out the barbarian rage powers from Villain Codex (Archives of Nethys has them). They make Barbarians good at throwing.

Also get the amulet of improvised might from Adventure'S Armory 2.

All of These things are PFS legal.

Sovereign Court RPG Superstar 2009 Top 32

If you're ok with smaller axes, then the Juggler bard archetype is really fitting.


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Not sure if this is PFS legal. But...

Race: Human 20 point buy
Str (18) Dex (16) Con (15) Int (7) Wis (11) Cha (7)

Human Bonus Feat: Racial Heritage Storm Giant

Lvl 1: Fighter
-Feat: Point Blank Shot
-Feat: Precise Shot

Lvl 2: Fighter
- Throw Anything (Throw great axes!)

Lvl 3: Savage Technologist Hurler Barbarian
+10ft range on thrown weapons
-Feat: Storm Soul (Immune to electricity)
http://www.d20pfsrd.com/feats/monster-feats/storm-soul

Lvl 4: Savage Technologist Hurler Barbarian
- Rage Power: Savage Hurl (The barbarian gains a +1 bonus on ranged attack rolls with thrown weapons that add her Dexterity bonus to the attack roll. This bonus increases to +2 at 4th level if the barbarian’s Strength modifier is at least +4, to +3 at 8th level if her Strength modifier is at least +6, and to +4 at 12th level if her Strength modifier is at least +8.)
+1 Con (16)

Lvl 5: Savage Technologist Hurler Barbarian
- Feat: Storm Warrior (You can transfer the power of storms from your body to any metal melee weapons you wield, dealing an additional 1d6 points of electricity damage.)

So at lvl 5 you have: Str (18/22) Dex (16/20) Con (16) Int (7) Wis (11) Cha (7)

Throw metal melee weapons using throw anything. So everything you throw does +1d6 points of electricity damage. When throwing, you have:

To Hit: +5 (BaB) +5 (dex) + 1 (PbS) + 2 (SH) = +13 to hit
Damage: Weapon Damage + 1d6 (electricity) + 6 (Str)

And if anyone closes into combat with you, just pull out a great weapon and hit them on the head with it.

---------

All in all, you have a half-storm giant, who laughs in the face of Magusi everywhere.

Though...because I think it is cool. I would personally make him into a javelin user or a light hammer thrower. Replace Throw Anything with Power Attack (for when enemies close into combat with you). Be Zues or Thor as you throw lightning around.


1 person marked this as a favorite.
Grumbaki wrote:

Not sure if this is PFS legal. But...

Race: Human 20 point buy
Str (18) Dex (16) Con (15) Int (7) Wis (11) Cha (7)

Human Bonus Feat: Racial Heritage Storm Giant

Lvl 1: Fighter
-Feat: Point Blank Shot
-Feat: Precise Shot

Lvl 2: Fighter
- Throw Anything (Throw great axes!)

Lvl 3: Savage Technologist Hurler Barbarian
+10ft range on thrown weapons
-Feat: Storm Soul (Immune to electricity)
http://www.d20pfsrd.com/feats/monster-feats/storm-soul

Lvl 4: Savage Technologist Hurler Barbarian
- Rage Power: Savage Hurl (The barbarian gains a +1 bonus on ranged attack rolls with thrown weapons that add her Dexterity bonus to the attack roll. This bonus increases to +2 at 4th level if the barbarian’s Strength modifier is at least +4, to +3 at 8th level if her Strength modifier is at least +6, and to +4 at 12th level if her Strength modifier is at least +8.)
+1 Con (16)

Lvl 5: Savage Technologist Hurler Barbarian
- Feat: Storm Warrior (You can transfer the power of storms from your body to any metal melee weapons you wield, dealing an additional 1d6 points of electricity damage.)

So at lvl 5 you have: Str (18/22) Dex (16/20) Con (16) Int (7) Wis (11) Cha (7)

Throw metal melee weapons using throw anything. So everything you throw does +1d6 points of electricity damage. When throwing, you have:

To Hit: +5 (BaB) +5 (dex) + 1 (PbS) + 2 (SH) = +13 to hit
Damage: Weapon Damage + 1d6 (electricity) + 6 (Str)

And if anyone closes into combat with you, just pull out a great weapon and hit them on the head with it.

---------

All in all, you have a half-storm giant, who laughs in the face of Magusi everywhere.

Though...because I think it is cool. I would personally make him into a javelin user or a light hammer thrower. Replace Throw Anything with Power Attack (for when enemies close into combat with you). Be Zues or Thor as you throw lightning around.

While I absolutely love that build idea, it is not legal for society. :(

I have made a note of it for non-society play though!


Glad you like it! Always good to hear. :)

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