
kevsurp |
guys should some ship be limited to a max tier like fighters and such?
as fighters tend to be encountered in a groups 2 to 6.
fooling around i built this
BP Costs: Fighter (8) + Pulse Red (175 PCU) (17) + T14 thrusters (7) +
Mk 7 armor (12) + mk 4 duonode (32) + Mk 6 defenses (11) + advanced medium-range sensors (+4) (8) + heavy shields 280 (25)
+ light plasma cannon (12)
+ light plasma torpedo launcher (5) + chain cannon (15) + light laser cannon (2) = 154/155
PCU Costs: T14 thrusters (40) + mk 4 duonode (25) + Mk 6 defenses (5) + heavy shields 280 (60) + light plasma cannon (10)
+ light plasma torpedo launcher (5) + chain cannon (15) + light laser cannon (5) = 165/175
TIER 6
Tiny Fighter
Speed 4 Maneuverability Good (turn 1) Drift 0
AC 20 TL 18 without pilot ranks
HP 40 DT - CT 8
Shields heavy shields 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Forward) light plasma cannon (2d12), light plasma torpedo launcher (3d8)
Attack (Aft) chain cannon (6d4)
Attack (Turret) light laser cannon (2d4)
Power Core Pulse Red (175 PCU)
Drift Engine N/A
Systems advanced medium-range sensors (+4), Crew Quarters (Good), Mk 7 armor, Mk 6 defenses, mk 4 duonode (tier 3 computer)
Expansion Bays N/A
Modifiers +4 to any 2 checks per round, +4 Computers, -1 Piloting
Complement 1-2

Captain J.T. Kirk |

I do not think there should be a HARD rule limiting tiers for any starships.
BUT from a practical standpoint, due to the weapons available to tiny and small starships there is little point making them very high. For a Tiny Interceptor/Fighter there is little point going very high because they can ONLY mount Light Weapons [Tier 6 is probably the practical max]. A small shuttle/freighter can justifiably go a little higher simply because they have cargo bays and other up grades that can be expanded upon. But eventually you are going to want a ship that can AT LEAST mount heavy weapons, which means a larger ship.

Enter |

Just in case anyone cares getting everything you can fit in a fighter will get you a tier 13 ship.
That is if you add Drift engine lvl 5 and maximize Armor and Countermeasures to the point it does not make any sense, add security stuff for the computer [An Mk8 that is], etc etc.
A Tier 12 Fighter which is just the best stuff is a scary little devil but
50 HP and a TL of 27 is not something I would get my hopes up against a tier 4 Destroyer!

AngryNerdRageDemon |

guys should some ship be limited to a max tier like fighters and such?
And once again, fighters get the shaft...
This post is a joke.
UUUUUUUUUUUUUGGGGGGGGGGGGGGGGHHHHHHHH~!
I ruined it!
I had a golden opportunity, and I just... I... arg!
I should have said,
"And this is why Fighters can't have nice things..."
DANG IT.
* Yes, I know, "What I should have wrote" is incorrect, and should be "What I should have written" but, you know, I can't change how post code reads things. Bother it all.

Captain J.T. Kirk |

Just in case anyone cares getting everything you can fit in a fighter will get you a tier 13 ship.
That is if you add Drift engine lvl 5 and maximize Armor and Countermeasures to the point it does not make any sense, add security stuff for the computer [An Mk8 that is], etc etc.
A Tier 12 Fighter which is just the best stuff is a scary little devil but
50 HP and a TL of 27 is not something I would get my hopes up against a tier 4 Destroyer!
You pretty much identified the problem right there. Yes I can make a fully armed tier 6 Fighter with twin linked light Plasma Cannons with 4d12 damage, SHORT range and 28 Build Points(12+12+6[linked]), OR I could make a Tier 6 Explorer with a Single Persistent Particle Beam with Long Range for 10d6 and only 25 build points.
After a while tiny and Small ships become way to weak compared to other ships. But that is kind of their point. The Tiny ships are for mass swarms/cannon fodder, think fighting and killing hordes of Goblins, while a Small Shuttle actually has cargo space, meaning you can add a Lab or two to it, giving it a very specialized role, just not a combat one.