| bookrat |
Some creatures give a bite (or claw or whatever) attack, and such an attack also poisons or causes disease.
The player has to make a saving throw to avoid being affects.
However, only HP represents actually getting injured from an attack. Is the disease bite not effective until all the stamina is gone?
| bookrat |
I don't see why it would be ineffective for at least half the fight.
Because in order to get physically hurt, you have to go through your SP.
SP is like getting winded or exhausted as the fight goes on. HP is getting physically hurt.
In order for a bite attack with disease to actually transfer the disease, you have to be physically bitten, which is not what SP represents.
| Malk_Content |
The Sideromancer wrote:I don't see why it would be ineffective for at least half the fight.Because in order to get physically hurt, you have to go through your SP.
SP is like getting winded or exhausted as the fight goes on. HP is getting physically hurt.
In order for a bite attack with disease to actually transfer the disease, you have to be physically bitten, which is not what SP represents.
Stamina Points also represent minor injuries that are in no way life threatening (in and of themselves.) Characters will get bruised and scratched before HP loss occurs. As such a bite with poison might barely scratch the surface, but that is the thing with poison a little goes a long way.
Owen K. C. Stephens
Starfinder Design Lead
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A poisoned attack that deals damage forces its target to save against the poison, even if all the damage applies only to Stamina Points. Even if all the damage applies only to temporary HP.
When you take damage you are getting scratches and other minor injuries, even if the level of injury is far from life-threatening.
The break between Stamina, HP, and even temporary HP is an abstraction. You don't suddenly feel your very first injury when you take your first HP of damage. It is just the moment when your injuries become more serious.
| Grumpus RPG Superstar 2014 Top 32 |
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The break between Stamina, HP, and even temporary HP is an abstraction. You don't suddenly feel your very first injury when you take your first HP of damage. It is just the moment when your injuries become more serious.
If this is true, then why can't effects that heal HP also heal SP? It seems like it should be even easier to heal the less serious stamina point damage.
Kagerage
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A poisoned attack that deals damage forces its target to save against the poison, even if all the damage applies only to Stamina Points. Even if all the damage applies only to temporary HP.
When you take damage you are getting scratches and other minor injuries, even if the level of injury is far from life-threatening.
The break between Stamina, HP, and even temporary HP is an abstraction. You don't suddenly feel your very first injury when you take your first HP of damage. It is just the moment when your injuries become more serious.
what about temp hp from a shield if the shield hp was not fully taken out, would you then still have to roll against the poison since it has only hit the temp hp of the shields and nothing else...?