Inventive Warfare + Versatile Training = ???


Rules Questions


Haagenti’s 2nd Sentinel boon from Book of the Damned allows you to treat any weapon you wield as if it was part of the ax weapon group, or at least benefit from it. Versatile training allows you to use your BAB for certain skill checks and gain those skills as class skills.

Would it be reasonable to say that, since the boon also makes you proficient with every weapon you wield, you could theoretically apply Versatile Training to every weapon you wield?


You lost me. What's the connection? They seem unrelated.


You don't need to have the weapon in hand to use Versatile Training. Versatile training gives you skill ranks equal to your BAB for two skills, based on the weapon group you choose to associate with it (you must already have the weapon group).

So in your example there is no connection to anything you're talking about.


Oh. Well, thanks.


Reduxist wrote:
Oh. Well, thanks.

How did you think it was going to work?

Were you reading the same ability as us:

Quote:
Versatile Training (Ex) The fighter can use his base attack bonus in place of his ranks in two skills of his choice that are associated with the fighter weapon group he has chosen with this option (see below). The fighter need not be wielding an associated weapon to use this option. When using versatile training, the fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in these skills, but adds the skill's usual ability score modifier and any other bonuses or penalties that would modify those skills. Once the skills have been selected, they cannot be changed and the fighter can immediately retrain all of his skill ranks in the selected skills at no additional cost in money or time. In addition, the fighter adds all skills chosen with this option to his list of class skills. A fighter can choose this option up to two times. The Bluff and Intimidate skills are associated with all fighter weapon groups. The various fighter weapon groups also have the following associated skills: axes (Climb, Survival), bows (Knowledge [engineering], Perception), close (Sense Motive, Stealth), crossbows (Perception, Stealth), double (Acrobatics, Sense Motive), firearms (Perception, Sleight of Hand), flails (Acrobatics, Sleight of Hand), hammers (Diplomacy, Ride), heavy blades (Diplomacy, Ride), light blades (Diplomacy, Sleight of Hand), monk (Acrobatics, Escape Artist), natural (Climb, Fly, Swim), polearms (Diplomacy, Sense Motive), siege engines (Disable Device, Profession [driver]), spears (Handle Animal, Ride), and thrown (Acrobatics, Perception).


Claxon wrote:
Reduxist wrote:
Oh. Well, thanks.

How did you think it was going to work?

Were you reading the same ability as us:

Quote:
Versatile Training (Ex) The fighter can use his base attack bonus in place of his ranks in two skills of his choice that are associated with the fighter weapon group he has chosen with this option (see below). The fighter need not be wielding an associated weapon to use this option. When using versatile training, the fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in these skills, but adds the skill's usual ability score modifier and any other bonuses or penalties that would modify those skills. Once the skills have been selected, they cannot be changed and the fighter can immediately retrain all of his skill ranks in the selected skills at no additional cost in money or time. In addition, the fighter adds all skills chosen with this option to his list of class skills. A fighter can choose this option up to two times. The Bluff and Intimidate skills are associated with all fighter weapon groups. The various fighter weapon groups also have the following associated skills: axes (Climb, Survival), bows (Knowledge [engineering], Perception), close (Sense Motive, Stealth), crossbows (Perception, Stealth), double (Acrobatics, Sense Motive), firearms (Perception, Sleight of Hand), flails (Acrobatics, Sleight of Hand), hammers (Diplomacy, Ride), heavy blades (Diplomacy, Ride), light blades (Diplomacy, Sleight of Hand), monk (Acrobatics, Escape Artist), natural (Climb, Fly, Swim), polearms (Diplomacy, Sense Motive), siege engines (Disable Device, Profession [driver]), spears (Handle Animal, Ride), and thrown (Acrobatics, Perception).

I wes thinking along the lines of “Hey, if the bonuses of [battleaxe bonus] are also applied to any weapon you wield, this can work well with any adv. weapon training, but especially VT.” Now that I’ve given it a long hard think about it, Haagenti’s 2nd boon isn’t universal. Still pretty good, and I bet it can be exploited through certain archetypes such as Weapon Master or other Adv. Weapon Trainings.


Can you explain a little more?

The description you gave of the boon just makes it sound like you get to treat any weapon you wield as an axe for proficiency and weapon training purposes.

Which means....nothing when it comes to Versatile Training.

Versatile Training means you choose one of your weapon training groups to grab some associated skills.

Presumably you would have weapon training axes (and no others) and so you would only have access to the choice climb, survival, bluff, and intimidate.

The weapon that you wield wouldn't change this at all.

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