So Intense


Rules Questions


I was just wondering, What happens when you use the Intensify Spell meta-magic feat on the Magic Missile spell? Ive heard it does nothing and Ive heard it adds 2 missiles. Which is it?

Dark Archive

Plus five levels would be two more missiles, as far as I'm reading it.

It's not a terrible choice, probably better than Empowering.

Sczarni

It's tough to say.

Normally Intensify Spell increases the number of damage dice, but Magic Missile defines a maximum number of missiles.

A quick search of this Forum will show it's been debated since Intensify Spell first appeared.

I'd say ask your GM (even in PFS).


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It doesn't do anything. It only works on spells that go by damage dice per caster level such as fireball. Anything else per caster level such as missiles does not qualify. You basically get exactly what it says you get, but if a GM were to allow it to work on magic missiles it should not cause any problems.


It definitely would not be op if it did. I have to say the thread title really pulls me in. Catches my eye every time even after I've already seen what its about. But yeah I think empowered is officially what you need.

Dark Archive

[FSRD quoted] Intensified Spell (Metamagic)

Your spells can go beyond several normal limitations.

Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.

Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)

Just so we're all all the same page here.

Sczarni

Yep.

It really just comes down to interpretation.

The "damage dice" of magic missile are not determined by Caster Level. The number of missiles IS.

Things like fireball and lightning bolt would be affected, because their damage dice are directly tied to Caster Level.

But imagine a spell named "fireballs". This spell conjures a tiny ball of fire that deals 1d6 damage. For every Caster Level beyond 1st, you may conjure one additional ball of fire, up to a maximum of five fireballs at 5th level.

Would Intensify Spell work for this made up spell? It just comes down to interpretation. Is the number of missiles in magic missile considered to be another "variable of the spell"? If it is, then Intensity Spell wouldn't work.


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Quote:
... spells that inflict damage that is not modified by caster level are not affected by this feat.

This is the key bit. Magic missile doesn't deal damage that is modified by caster level. Each missile does 1d4+1 damage. Full stop. You happen to get more missiles as you level up (caster level increases) but you are not increasing the damage by caster level. You do not have a maximum damage dice based on caster level (no where does it say, like fireball, max 10d6 damage). Same thing with Scorching Ray, and similar spells. Your caster level caps a number of missiles, not damage dice.


I think the rules probably do not allow you to intensify magic missile. However, it is not unreasonable to argue that the number of missiles is effectively a damage dice cap. That fifth missile is the cap on the damage dice.

I think by intention it should be allowed, and I would permit it. The only consideration I have is that missiles may have multiple targets and intensify is granting you extra targets if you so choose. However, only in the case of an intensified toppling spell is this an issue.

I think the fair reading is no, but an interpretation leaning the other way exists and it should probably be permitted.


I see,I kinda figured it worked that way but it wasn't very clear to me. Thanks for the input guys.

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