| threemilechild |
You can cast False Life on it, which helps.
Unless the DM actively wants to kill your familiar, the most danger they're in is from Area of Effect spells and breath weapons, so it's important to make sure your familiar is included in the Resist/Prot Energy spells that get passed around. (Being a wizard yourself makes this easier since you'll be providing some of them.) In addition, equipment that increases their saves and dexterity will improve their reflex saves. They get Improved Evasion, which is -almost- like getting full hps vs the things they're most likely to suffer from.
When those AoE Fort-save spells come by... well... that's gonna cost you gold to bring them back.
If your DM is actively targeting your familiar, either you deserve it -- I had Perlivash in kingmaker and a faerie dragon can be a very helpful member of the party -- or your DM is being a jerk. Share-spells Mirror Images can help absorb attacks for them just as it can for you. If you've got a wand-wielding improved familiar then they NEED a wand of MI.
Murdock Mudeater
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Is there any way for a wizard's familiar to escape the limitation that its hit points are half its master's hit points?
Mostly no.
If you had the Toughness feat, it would apply, but there's very few ways to give feats to the familiar.
That Mauler archetype has a feat option that grants bonus HP.
There's also the figment archetype which escapes the half HP of the master limitation by instead having a quarter the master's HP...
Beyond that, There are temporary HP for various sources which could increase your HP.
Could also look into redirecting the damage that the familiar takes to another source. The In Harm's Way feat, for example.
| Daw |
Temporary Hit Points can be pretty useful.
Nefreet, could you link on the retraining? I know retraining the master's hit points will affect the familiar's hit points, but I never read that you could retrain the familiar HP directly. I would really like this to be so for a couple characters I have in the works.
Murdock Mudeater
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Retraining can be used on Familiars (even in PFS!), so you can add +1 hp up to its max.
Granted that won't be more than 4-14 hp, depending on racial hit die.
Are you forgetting how familiar HP is calculated? They ignore their con mod and racial HD, and instead have exactly half their master's HP.