| Jack Rift |
Human Ghost Operative, high Dex, decent Int, Str, and Con. I don't remember Sam using longarms (and they have no way to be used with trick attack or disabling attack) but he did use pistols and knives, which are great for Operatives. Feats I would go for are improved initiative, and weapon focus with either basic melee (for knives) or small arms.
| Cathulhu |
You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
Not all longarms have those properties though
....It literally says it Trick attack can only be used with small arms or melee weapons with the operative subtype.
Deadmanwalking
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Gear choices are actually deeply simple for an Operative. Use the highest level Operative weapon and Small Arm you can afford, those are the ideal weapons for them.
Light Armor of your level or so is also necessary and effective.
Stat-wise, max Dex at all times and other stats are sorta up to you (though raising Dex helps melee damage).
Deadmanwalking
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What about feats?
Besides weapon focus I cant think of much that would be entirely useful
Great Fortitude is a great choice. So is Iron Will actually, with fewer Save Enhancers, those that remain increase in value. Speaking of which, Spellbane is also great.
Skill Synergy is solid if you want some class skills you don't have.
Combat-wise, Mobility, Sidestep, and Spring Attack are all very useful for melee (and Shot On The Run for ranged), as is Nimble Moves.
| Erk Ander |
What about feats?
Besides weapon focus I cant think of much that would be entirely useful
Shore up your weaknesses. Great Fortitude (improved as well). Improved unarmed Strike, versatile focus, shoot on the run, enhanced resistance. These feats fit Sam. Improved maneuver might also be suitable.
The operative exploits also grant som very good abilities, such as NIGHTVISION,ENHANCED SENSES, UNCANNY SHOOTER,SURE-FOOTED. All these fit Sam Fisher.
Also I am of the believe that you don't need more than Int 20. At that point you gain 16 skillpoints every lvl (as a human) and can max out all your skills.