Telekinetic Character, which option or subsystem to use?


Advice and Rules Questions


So, I would like to be able to build a character whose primary capability is telekinesis. That is, moving things, force choking foes like vader, throwing enemies and objects, possibly even blocking and deflecting attacks with telekinetic force. Problem is, I don't know what subsystem would be my best bet for a satisfying TK experience. Spheres of Power has its Telekinesis sphere and the Incanter class, but would take a lot of talents and levels to reach the point where I'm capable of more than just plinking at folks with a bludgeon weapon.

There's also Psionics, though the Kineticist Psion seems more Evoker than telekinetic, and again would have to level up lots to get telekinetic.

There's also the Kineticist class, which while the class itself and the Aether element are both first-party, there's a lot of 3rd party material for kineticist, and I was wondering how much difference it made for a telekineticist.

Are there any other 3rd party system options that would sate my thirst for mind over matter and being like mewtwo, or m. bison, or darth vader?


The Aether kineticist is considered the strongest type of Kineticist using only first party material, don't know about third party.

It could probably give you what you're looking for.

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