Pathfinder / Sine Requie or Chtulu crossover


Reign of Winter

Liberty's Edge

Hello to everyone. I'm mastering Reign of Winter with my storic players. We're all expert players, coming from years of d&d and recently passed to pathfinder system. We used it for a while to continue playing in our self-created world and in the last year to play in Golarion. Infact two of my players sometimes doesn't understand all the Golarion world cit. But, that's not the topic. One of my players (which is even an excellent GM) is in love with the RPG Sine Requie (that I think is not commercialized outside Europe, and most handbooks, sadly, only in Italy, but everyone who knows it would be helpful) so I decided to put in Rasputin Must Die a Crossover or at least a related Easter Egg, that must be not so much invasive in W.R. Storyline economy but can possibly be just a suggestion or even subject for an handle of sessions. If you don't know anything about S.R. but you have a good knowledge of Cthulhu Games you can answer even with a "Chtulonian" idea, because the two games are quite related for some aspects and premises.
So I would like to ask if anyone has ideas.
I'm especially interested in a crossover evolving S.R. secrets and mysteries.
I premise: I decided to change something. Winter Reign Earth is not situated in the same universe of Golarion as they sad in the handbook. They are situated in different universes. Or better, in a different zone of the Multiverse. Qualitatively different. In the sense that Golarion and all the d&d/path Mat. Worlds and planes are part of a micro-zone of the Multiverse -a little more or less harmonious multiverse in the bigger one- created by the gods (too long to explain my cosmology here). Earth, instead, or better, all Earths (our earth, Narnia Earth, Sine Requie Earth, Chtulu Earth, Maybe even Tolkien Middleearth) are all in this bigger messy Multiverse, witch has even mad or unbearable universes such as in Chtulu cosmology.
Anyone who knows W. R. And Sine Requie or Chtulu has any idea?
Thank you ;)

Liberty's Edge

No one who knows Chtulu has any idea?

Dark Archive

Perhaps Rasputin wad looking for objects of religious significance but finds something of C'thulu instead, similar to the main character in The Call of C'thulu. Notes, or a journal, or a sketch or something. The discovery is what truly makes Rasputin go insane. His ravings are what make the Romanov family abandon him. So he sets up the camp in the Reign of Winter book to both study the cosmic horrors and attempt to protect himself from them as well.


In my mythic Reign of Winter game, I made Rasputin the actual anti-Christ - and he was prepping for Cthulhu's imminent rise.

I.e., he was trying to drain Baba Yaga's power so that he (with the backing of the Four Horsemen, who certainly don't like the notion of Cthulhu's immortal children ruling the Prime forever) would be powerful enough to challenge ol' Octopus Face for eternal reign over the Earth.

Because he knows the Apocalypse is coming, and he will be the victor.

Myabe there's a weakened Starspawn imprisoned by Rasputin's powerful magics under the camp - Rasputin's trying to understand its immortality so that he can augment his own unholy vitality.

Liberty's Edge

You went quite extreme Zhangar! Ahaha ...to be not so much invasive... ahah
I'm quite curious, Zhan have you had though about the real nature of Chtulu powers and gods? I mean, they come from the d&d Far Realm? From a specific subset of universes in the Infinite Multiverse? They are part of Earth's universe? I mean... if path/d&d worlds ARE able to interact with Chtulu worlds...
So are the Chtulu things totally strangers and not related to the pathfinder
Multiversal-subset and they can't directly interact?

And to both, do you think would be appropriate and interesting to make the PG travel somewhere? I was thinking to make them rescue Viktor somewhere in Russia or in Europe, maybe to make the Hut run for one or 2 days to a train station or to a plane. I was thinking to make them take a part in a WWI battle or in a Red Revolution one. Maybe to make them visit an Earth city. To have the alien Avistani point of view on Earth.
Than to come back to the Rasp. fortress. Do you think is a good idea?

And I don't know, if you know any think about Sine. Basically in the D Day all the world goes to s!$& because dead people starts to come back has zombies and all kind of things like goddish pharaons and so on. None knows why, someone says it's a Nazi experiment, someone it's Japanese Yomi that has broken on Earth, someone was Lovercraft fault. But basically two universes went overlapping.
It's very cool but I don't know if they had published in English.
You have any idea about this?


The Cthulhu stuff is actually just part of the standard Pathfinder universe - they are the rot in the Prime Material - a force that resents how the Prime actually works and wants it to be different.

But the Pathfinder Universe is full of really horrible things, and so the Cthulhu Mythos represents one doom of many.

In my game, I made Cthulhu's dreams the major reason actual reason magic had "disappeared" - anyone who developed magical ability was running afoul of Cthulhu and either bowing down to it, or having their ability burned out and going crazy. Most folks went crazy rather than submit, but Cthulhu's cult is formed from those who did submit.

Rasputin, as the son of Baba Yaga, was simply immune to this, thus becoming one of the Earth's first independent casters in centuries (and since the world engine was trying to draw down the Thrice-Tenth Kingdom, it had created a section of planet that wasn't quite Earth and not under Cthulhu's dream dominion. So the party could rest in that region safely (though they got a stern warning from the Coffin Man about going abroad).

Dealing with Cthulhu was going to be the focus of my after campaign, though that's on indefinite hiatus now.

As to travel - you can do that, but keep in mind it's really easy to have things go off the rails if your party has the entire planet of Earth as a sandbox, and you'll want to think of how they'll wreck history if they get involved in any major conflicts.

Liberty's Edge

So, Zhangar, you strongly suggest not to make the PCs involved in any major conflict?
(I write now, because, you know, going ahead in the campaign new ideas come to my mind)
But do you have any suggestion to make necessary for them to travel out of Siberia?
(I think it could be quite interesting to see Earth from a Golarionan point of view)
And to do it without great changes in world history?

Good Idea The Chtulu dreams being the reason why magic it's so difficult on Earth. Very COOL! My compliments!
This could be a major theme if they leave the "safe" Thrice-Tenth Kingdom influenced zone, for sorcerers. Even divine powers have the same problem?
What kind of mission may I assign them to travel abroad? Something that can decide to do or not to do, having assumed they received the warning by the Coffin Man)
(I was thinking good options where to send them could be; eastern front in the Great War, or Cairo in Egypt, or Venice-Milan-Florence, or Moscow-Saint Petersburg aro recover some kind of relic, or New England to meet Lovecraft)

I also imagine your Earth isn't our Earth, but a Chtulu darker version of our, isn't it?

And, as I asked, your Earth is in the same Universe ("Material Prime Plane") of Golarion as they suggested in the handbook, or in a different one? Or maybe in another Multiverse (different physic laws, magic isn't the same)


I'd only have the PCs go abroad if you WANT them to cause changes to world history. (Which I was eventually going to do in the after-campaign.)

(Aside: At this point, the Eastern Front of the Great War is over - Germany made peace with the Bolsheviks after their take over. The US army forces should be arriving and entering the fray on the Western Front, though, as Germany's last big push peters out.)

My Earth is in the same universe as Golarion. It's a darker Earth, infested with Great Old Ones and primed for their take over.

I was going to have divine powers have a different issue out of the safe zone - that the Mi-go centuries ago had put up one or more "jamming" towers in remote locations that prevented most non-Mythos affiliated divine casters from contacting their sources of power (i.e., it was essentially a DC 30 caster level check to recover spells).

Now that I'm thinking about it, you COULD send the PCs to a nominally fictional location, like Avalon or Shangri-la or the Seven Cites of Gold.

Perhaps these places have warded themselves and closed down to try to weather the coming storm of the stars coming right.

But as Baba Yaga's agents, the PCs absolutely have a right to be there.

And so you could have the PCs, say, restore King Arther or Merlin or Charlemagne or some other major mythological figure.

Ha. Like going to Tiashan Mountain in order to alert Sun Wukong, Great Sage Equaling Heaven, of the impending threat to his old stomping grounds.

Or going to the Middle East to find the Garden of Eden.*

* Just how you want to handle the Abrahamic God is up to you.

Grand Lodge

Zhangar, you have some amazing ideas! Thank you!

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