
Hiruma Kai |
1 person marked this as FAQ candidate. 1 person marked this as a favorite. |

1) The Solarian 6th level revelation Defy Gravity does not list a maneuverability class. What should it be? Average?
2) The revelation specifies that you move up to your speed. Since it doesn't specify which type of speed, I can only presume it is which ever speed you choose that the character has, including climb, burrow, swim, or even a flight speed. Is that correct?
3) Can you use a climb speed or climb check to avoid falling instead of being on solid ground but rather climb a solid wall or ceiling? Presumably if you land on water, you can't fall even though it is not "solid ground".
4) If you have a fly speed, possibly due to an active Jet pack, do you still fall after you use the Defy Gravity revelation? Do you need to follow up (or use before hand) a move action to fly or hover?

Hiruma Kai |

Not to sound dismissive but, I would say that questions 3 and 4 fall to your GM
But for question 2, I believe that you can use any speed of your choice, at least that's how I would rule it
Fair enough.
Mostly I put these up here to grab a few opinions for eventual Starfinder society play purposes (or maybe even get a FAQ down the line). If a number of people seem to think one way or another, its at least a gauge for what I'm likely to see rulings wise down the line from various SFS GMs. Admittedly no rush as 6th level play is a ways away.

Xoshak4545 |

yea i agree we do need a clarification on defy gravity maneuverability class. honestly feels like a perfect to me because your doing it as a act of will and it's not really that great by itself...but no way to tell sure.....2 probably your land speed , but unclear.. 3 if you have a move left definitely , otherwise up to gm ...4 This also a question I have ...up to GM i guess

![]() |

Generally when speed is mentioned like that, it is referring to your base speed, not any special movement types. As for the manoeuvrability, without have the rules in front of me, does it not state that average is the one of choice unless otherwise stated in the section referring to acrobatics for flight or movement types?

Xoshak4545 |

base speed in starfinder is referred to as your land speed (Vital Stats. pg 41 ...speed suspension pg 211 speed pg 255)....whether or not defy gravity means with or without enhancement bonuses is a judgment call...but it doesn't say anything about that...and maybe best decided case by case .....also non enhancement bonus should be counted either way ..like from soldier Blitz
I can't find anything about maneuverability class defaulting to average under acrobatics or flying sections.... As far as i know it is supposed to tell you every time under the description ....its not a horrible call or anything ....but to me with the 2 move flight limitation it's a weak flight power anyway (only truly great in Zero G ) that would make it a little better....still all judgment calls

Hiruma Kai |

Generally when speed is mentioned like that, it is referring to your base speed, not any special movement types. As for the manoeuvrability, without have the rules in front of me, does it not state that average is the one of choice unless otherwise stated in the section referring to acrobatics for flight or movement types?
base speed in starfinder is referred to as your land speed (Vital Stats. pg 41 ...speed suspension pg 211 speed pg 255)....whether or not defy gravity means with or without enhancement bonuses is a judgment call...but it doesn't say anything about that...and maybe best decided case by case .....also non enhancement bonus should be counted either way ..like from soldier Blitz
I disagree with the assessment "speed" as referenced in Defy Gravity means "base speed". In the core rule book, the phrase "base speed" only shows up in short hand feat descriptions (which describe feats which affect land speed explicitly in their full descriptions). It is not really used as a defined game term anywhere.
I looked at pages 41, 211, and 255, and they say nothing about a "base speed".
In fact, the rules on page 255 say:
If a rule references speed without specifying a movement type, it refers to whatever movement type you are using.
So in general, when they just say speed, they mean whatever movement you're using at that time.
So starting with the fact Defy Gravity does not reference a movement type, it must refer to whatever movement type you are using. In this case, its which ever movement you want to turn into a fly speed, at the time you activate the power. If you're hasted (+30 foot enhancement bonus) and have a swim speed of 50 feet, then you could choose to fly up to 80 feet with Defy Gravity, as you choose your swim speed.
Its gets more complicated in Power Armor, which basically replaces your characters movement modes, so I assume if you Defy Gravity in Power armor, you end up moving at one of the armor's speeds, given those are the movement types and speeds you can use at that time.
Lets put it this way, if the GM at the table asks you "What is your character's speed?" do you generally answer with your character's unenhanced speed or do you tell her how many feet you could move this turn?

Hiruma Kai |

like I said, judgment calls ...it does just say speed.. I would probably allow your examples, but what about speed suspension ? ....also doubling a existing fly speed is a little sketchy
I'm missing something, as I don't see how it doubles your fly speed. If you use an existing fly speed as the chosen speed, you fly up to the existing fly speed, not double it. Defy Gravity doesn't combine with the Move your speed action, its a unique "move in the action economy sense" in its own right.
I admit there's a plus 10 if in Graviton mode, or +20 if you have Ultimate Graviton, or +30 if you are in Graviton mode and have Ultimate Graviton, but thats not a doubling, that is an adder that applies no matter which movement type you use as the power's base.
As to your second point, the phrasing in Defy Gravity is:
As a move action, you can fly up to your speed.
Now on page 247, under "Move your speed", which is a move action, its says:
The simplest move action is moving up to your speed (see Speed on page 255 for more information).
If you're questioning whether a speed suspension would apply to Defy Gravity, shouldn't you question whether it applies when you use a move action to move? It looks identical in phrasing to me, except for substituting "fly" for "moving". What difference do you see between the two wordings?

Xoshak4545 |

speed suspension is a enhancement bonus to you land speed ....Haste increases all your movement types ...you really can't excluded it because even if you did it would still add to the fly speed at the end ....that was the difference but now that i get a good look at pg 255 speed i tend to agree with you ....If a rule references speed without specifying a movement type, it refers to whatever movement type you are using...("you are using" implies end game number after enhancement and armor ....(currently a solarian with speed suspension ...good news for me...though i might get pushback)

Darg727 |
Does Defy Gravity allow you to hover? The ability gives you a fly speed according to the attunement benefit. The only requirement of hover is to not have clumsy maneuverability. Unlike Jump Jets, you aren't mandated to land with every movement and with the errata to the hover text as long as you have 5 or more in acrobatics you can hover automatically without a check or separate move action.
What it would look like is that you would take the move action to fly and take a move action acrobatics check to hover to prevent falling. Once you had 5+ ranks in acrobatics you would take your move action to fly and hover with the same action. Prior to the errata you would only be able to do the first option.
Am I coming at this the wrong way? It's my first time building a starfinder character and, considering the inability to trade out revelations, I am trying to understand how the rules interact.

HammerJack |

Defy Gravity (Su)Graviton Revelation
Source Starfinder Core Rulebook pg. 105
Level Required 6
As a move action, you can fly up to your speed. You must end this movement on solid ground or you fall. At 12th level or higher, you don’t have to land if you immediately follow your flight with another move action to use defy gravity. On your last move action of the turn, you still have to land or fall.When you are attuned or fully attuned, your fly speed from this revelation increases by 10 feet.