| Hubaris |
Hello!
I'm looking for a way to get Inspire Courage to affect Constructs (and possibly other mind-affecting immune creatures). Are there any ways through 1st or 3rd party that may allow this? If its any help I'm trying to get it onto an Intelligent Homunculus Companion, though the MA Immunity is still there. Open to Feats, Items, and mostly everything else (including Construct Modification).
Kind of a narrow request but any help will be appreciated.
I'm not the DM this game so I can't handwave it
Thanks in advance!
| Mathmuse |
Constructs are immune to mind-affecting effects primarily because Construct Traits include, "Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)."
A few constructs modify that immunity. For example, the Soulbound Doll has, "Susceptible to Mind-Affecting Effects (Ex): The weakened conviction of a soulbound doll’s soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct." But I don't know of any option that removes the immunity from homoculi.
Sammy T
|
Why doesn't Inspire Courage affect constructs?
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
They wouldn't get the charm and fear morale bonus but they would get the competence bonus on attack and damage rolls.
As far as I can tell, as long as the allied construct could perceive the performance, it is eligible.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.