Flying Alchemist, Need feat help.


Advice


I need to know what feats a flying alchemist need's? Can someone help me? My character is a bomber alchemist.


With the Racial Heritage feat you could take the Goblin-only Winged Marauder archetype. And of course there's the Wings Discovery.

Shadow Lodge

Depends on what you want to do with your feats


"Flyby attack", if allowed.
Don't know of any other flight-related feats that make sense.

Come to think about Racial Heritage Goblin... should be legit to take "Roll with it" and let yourself be punched into the air like a baseballl?


I made a custom race called, Bat-Folk. I want to fly above enemies heads and drop bombs on them. Here is my Race Stats. I am going for a Improved Familiar. I have taken the Precise Drop feat.

Humanoid 0/RP.
Medium size 0/RP.
30ft Speed 0/RP.
Standard Attribute: -2 Str., +2 Dex., +2 Cha. 0/RP 
or
-2 Str., +2 Dex., +2 Int. 0/RP 

Language Quality Standard: Common, Bat-Folk (Ultrasonic Speech). 0/RP 

Gliding Wings 3/RP 
Members of this race take no damage from falling (as if subject to a constant non magical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. (Note to GM, this should come with fly as a class skill?)

Flying Wings
At level 7 your wings allow you to fly with the speed of 40 feet with poor manuverability. 2/RP

Darkvision 60 feet 2/RP 

Climb Trait' Climb 20 feet and +8 bonus on climb checks 2/RP

New Feat.

Echolocation 
Prerequisite's Bat-folk, Level 5
Adds Blind sense with a range of 40 feet.


I need some more quick ideas. I need to leave to my game in an hour. We are level 5 maybe six today or next week.


Do I need the precise shot ranged abilities for bows for my bombs and light crossbow?


Gun Dragon wrote:
Do I need the precise shot ranged abilities for bows for my bombs and light crossbow?

You need precise shot for any ranged weapon to avoid the -4 penalty for shooting into melee.


Gun Dragon wrote:
Do I need the precise shot ranged abilities for bows for my bombs and light crossbow?

Precise shot would help, but it's not really necessary since your bombs target touch ac, and that should be easy to hit by lv 5. However, if you will be using a bow as well, then all of the archery feats would be useful.

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