
Moorningstaar |
I have 2.
1) Can you stack an element ability such as frost on an amulet of mighty fists? While on the magic weapons page it specifically states that you can't have a weapon ability on a weapon more than once, I found no such restriction on the wonderous item page.
2) Is it understood that you can continue creating more powerful versions of existing wonderous items? For example, Belt of strength clearly levels in expense per the equation for armor enhancements. In other words you square the enhancement bonus and multiply by 1,000G. So is it understood within the rules that you can make a Belt of Giant Strength +8 that costs 64k Gold? Or were these items capped for a reason.

2bz2p |

On the 2nd one - the description of the Belt of Giant strength is intentionally limiting: "The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6." It would say "+2, +4, +6 and so on" if there was an unlimited range, or in some way explain how to make a more powerful version. +6 is a cap.

Jeraa |

On the 2nd one - the description of the Belt of Giant strength is intentionally limiting: "The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6." It would say "+2, +4, +6 and so on" if there was an unlimited range, or in some way explain how to make a more powerful version. +6 is a cap.
No. There is nothing that limits you to those numbers. Those are simply the only pre-statted versions. If custom magic item creation is allowed, you can make any version you want. So +8, +20, +1, and so on.
They do explain how to make a more powerful version. It is on the table in the section of the rules detailing magic item creation.

Jeraa |

Thanks, I've heard about epic characters being able to wield +20 weapons, but i can't find that. I'm thinking about staying no item can give more than a +10 unless they are epic, which might actually happen. I'll provably build epic feats for that
Weapons are one of the few items that do have a built in limit (+5 enhancement bonus, total of +10 maximum with special abilities). Back in 3.5 D&D, you could go higher than that with the epic rules, but Pathfinder doesn't have those.

Kitty Catoblepas |

If you allow bonuses over +6 then Manuals of <adjective attribute> will become obsolete due to their price (it's much cheaper until +14 to further enchant your belt/headband). Also, players will end up with higher primary stats due to the cheaper Enhancement increases as opposed to the expensive Inherent bonuses.
Up to you(r DM) as to whether that's a good or bad thing.

Moorningstaar |
I'm getting alot of good stuff for question 2. I'm considering saying they can't go past 6 until level 20. But I'm not getting much feedback on question 1. If there is no precedent then I'll probably allow it. The way I see it, this gives the player options without making themselves super. If they choose to stack an element they run the risk of immunity canceling all their extra damage, but they could get past that particular resistance (though it could take alot). If they choose to spread their elements out they run the risk of losing their extra damage to creatures with small resistances for everything (they are fighting alot of demons in this campaign) but would only lose 1d6 damage to something that had limited resistances or immunity.

Komoda |

I'm getting alot of good stuff for question 2. I'm considering saying they can't go past 6 until level 20. But I'm not getting much feedback on question 1. If there is no precedent then I'll probably allow it. The way I see it, this gives the player options without making themselves super. If they choose to stack an element they run the risk of immunity canceling all their extra damage, but they could get past that particular resistance (though it could take alot). If they choose to spread their elements out they run the risk of losing their extra damage to creatures with small resistances for everything (they are fighting alot of demons in this campaign) but would only lose 1d6 damage to something that had limited resistances or immunity.
Yo can modify the Amulet as if it were a weapon. It follows that doing so would limit it to the same limits of creating a weapon.

Moorningstaar |
Amulet of Mighty Fists states:
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
Now nothing here states you are enchanting it AS a weapon, but that you are enchanting it with weapon special abilities. There is also the limitations that state it can't go past +5 (instead of +10).
Is your interpretation that because you are using melee weapon abilities that the amulet is being enchanted as a melee weapon?

Jeraa |

We know the rules about adding special abilities to weapons. It has limitations.
The amluet says you can also add those special abilities to it. It tells you exactly how it is different (doesn't need to be +1, lower limit on the total amount of special abilities).
If it doesn't say it changes the rules, the rules aren't changed. Any other limitation still applies.

toastedamphibian |
*shrug*
Raw assumption is that 2 instances of an ability do not stack. If you have a Frost Frost sword (Say you added frost to it temporarily with a class feature or something) they overlap. Perhaps by raw you can make a double frost amulet, but by raw it would not do anything a frost amulet would not do, aside from selling for more money.
Edit: Besides, anyone using amulets are already at a disadvantage. Don't let them, even if you decide to allow it, talk them out of it. It is a terrible idea. There are better enhancements out there.