Please assist in building a Vanguard Slayer


Advice


Hey guys!
we're doing a campaign with an assassination theme, the goal is to remain silent (We throw stealth/perception on any noise or movement which might get us detected) and take out our targets.

After a lot of thinking I've set my sights on a Vanguard Slayer, i think he will compliment the party we have, fit the campaign and be fun to play.

I do however need help - i know Slayers have millions of variations, and I'm not even sure where to start with Attribute points.

Premise + attributes:
i was hoping on building a melee character (was archer previous campaign), maybe utilize a Scimitar/Rapier with weapon Finess so i can focus on Dex and leave STR at 10-12, but im not sure if that's wise. i need Dex for Stealth(and other skills), AC and Saves - so it will probably be my main invetment+equipment stat, if i can get +enchantment weapons and take weapon finesse i can keep STR low, and still get extra damage while keeping WIS (Weak save and Perception) high.
INT - it's only good for "Vanguard’s Bond" (which is awesome), but if i want additional benefits from it i need 14 INT (because 10-13 will still be 1 round only), maybe i should even dump it to 8 (5 skill points per level should be enough: perception, stealth and 3 whatever? or are there any class staples that i'm missing?)

i can also decide i'll put "Agile" on my Rapier/Scimitar and leave STR at 10, wouldn't that work perfectly?

Race wise:
Interesting races such as Aasimar(+ variations) and Tiefling are allowed, should i still take human for the extra feat? or focused study? or is the +2 Dex +2 Wis of the Garuda-Blooded too good to give up on?

Feats:
these are the hardest, I've never played melee so besides my thoughts about Weapon Finesse i have no idea what to take)

Any thoughts would be very helpful.. thank you!


You can do single-weapon, dex to damage as a slayer, but be aware that you're choosing skills like stealth over combat effectiveness. Unlike a swashbuckler you don't get abilities like the precise strike deed to make up the difference with other combat styles.

Alternates could include trying two-weapon fighting (without dex to damage) which makes more use of slayer class abilities, or an archer as you mentioned, or trying something using combat maneuvers, or simply using a two-handed weapon with strength alone and using the feats saved to become better at stealth and other skills.

If you're starting at first level with your current idea then either you'll dip a level of swashbuckler (likely inspired blade) or you'll suck at combat until you get dex to damage. Oddly enough human doesn't affect that, you can get dervish dance at 3rd level as a slayer with whichever race.


You can get dex to damage as a human at second (Weapon Finesse, Weapon Focus Rapier at first level, Combat trick - Fencing Grace at 2nd), but you can only do it with a rapier. While agile weapons are a possibility, the earliest you will be able to afford to buy one is 6th or more likely 7th level.

This assumes you want to go str 12 dex 18. You could also go str 16 dex 16, and don't worry about weapon finesse or dex to damage.


Race: Tengu
While the hit to Con is painful, you get a lot of nice racial bonuses it sounds like you're looking for.

Weapon: Elven Curve Blade
Tengu can use the elven curve blade due to their weapon familority. Then with the Slayer talents can choose ranger weapon styles. You do not need to meet the requirements to select these ranger weapon styles.

Also suggest you take a look at the Teamwork feats. Think I remember that there's a couple for stealth and help out if someone has a bad stealth check roll.


Dilvias wrote:

You can get dex to damage as a human at second (Weapon Finesse, Weapon Focus Rapier at first level, Combat trick - Fencing Grace at 2nd), but you can only do it with a rapier. While agile weapons are a possibility, the earliest you will be able to afford to buy one is 6th or more likely 7th level.

This assumes you want to go str 12 dex 18. You could also go str 16 dex 16, and don't worry about weapon finesse or dex to damage.

Vanguard slayers lose their 2nd & 4th level talents - no combat trick at 2nd.

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