Do Dark Matter and Dermal Plating stack? (AKA, what is natural DR?)


Rules Questions

Scarab Sages

So, Dermal Plating has rules about stacking with 'natural damage reduction' (the lesser of the natural DR or plating providing an additional +1,) but what counts as natural? Does an ability like the Solarian's Dark Matter count as a non-technological or 'natural' source? Thanks!


Just for starters the Enhanced Resistance feat provides natural damage reduction equal to the character's base attack bonus. ;)

Scarab Sages

The Mad Comrade wrote:
Just for starters the Enhanced Resistance feat provides natural damage reduction equal to the character's base attack bonus. ;)

So, are class and feat sources of DR considered 'natural' for purposes of Dermal Plating?

( I saw that feat, looks pretty solid! I'm kinda leaning towards using that for something like fire resistance (lasers!) and letting Dark Matter be my kinetic DR source. And I'd have cold resistance from gravitic attunement and Solarian armor also, if I go the armor route. )


The way I read Enhanced Resistance is that you can take it as many as six times, once for each type of resistance. Then stack it with other stuff except deflecting armor upgrades. Frankly though, given how the damage output ramps up over time, it is a consideration to permit resistances and damage reduction to stack in Starfinder. I've not tested this of course, not yet anyway.

I don't see much harm in a character having all six (DR 20 and 20 resistances) when the attacks they're facing are dishing out - presuming weapon scaling damage is in play - effectively drop the CR-based weapon specialization bonus (at best, for full-BAB characters) to slather on the raw mounds o' weapon damage dice.

Sovereign Court

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Pathfinder Rulebook Subscriber
The Mad Comrade wrote:

The way I read Enhanced Resistance is that you can take it as many as six times, once for each type of resistance. Then stack it with other stuff except deflecting armor upgrades. Frankly though, given how the damage output ramps up over time, it is a consideration to permit resistances and damage reduction to stack in Starfinder. I've not tested this of course, not yet anyway.

I don't see much harm in a character having all six (DR 20 and 20 resistances) when the attacks they're facing are dishing out - presuming weapon scaling damage is in play - effectively drop the CR-based weapon specialization bonus (at best, for full-BAB characters) to slather on the raw mounds o' weapon damage dice.

While I don't see anything that says you can't take a particular feat more than once (a standard Pathfinder rule). Skill Focus and Skill Synergy list

"Special: You can take this feat multiple times. Its effects don’t
stack. Each time you take this feat, it applies to a new skill."

This implies that other feats can't be taken more than once.


Meh. The one feat addresses six specific different defenses. Lacking a specific declaration, I won't sweat it IMC.


It may be a hold over from my Pathfinder mindset but most resistance and DR sources say you "gain flat value of X" or "you have value equal to your BAB" neither say "increase" or "gain +X" so even if they are sourceless bonuses they would all overlap instead of stacking.


~shrugs~

Weapon damage dice escalates far in excess of even stacking everything I'm aware of in the SFCRB. With everything adding (CR) static damage ... I don't really care if a feat mitigates (x damage source) back down to weapon damage dice when weapon damage dice are steadily increasing piles that snowball quite high at the higher echelons of game play.

For me it's a 'rule of cool' thing. I think it's cool for a character to wade through mooks at 10th level by a combination of raw badassery (feats) and state-of-the-art custom-built armor with a side helping of a spell.

Scarab Sages

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I play PFS and SFS pretty much exclusively, so I'm way more concerned about RAW than homebrew or more free interpretations. Also:

Starfinder CRB, page 152 wrote:
Benefit: What the feat enables the character (“you” in the feat description) to do. A character cannot select a feat more than once unless it specifically says so. If a character somehow has the same feat more than once, the benefits of these feats do not stack unless indicated otherwise. Unless otherwise noted, the term “level” refers to character level.

And I was thinking more in terms of Dark Matter than Enhanced Resistance, although I still would like to know what counts as 'natural damage resistance' for terms of Dermal Plating either way.


I'd say natural is anything you get that isn't from an item. So Racial, Class abilities, and Feats would fall under "natural" while armor would not.


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doktorJung wrote:

I play PFS and SFS pretty much exclusively, so I'm way more concerned about RAW than homebrew or more free interpretations. Also:

Starfinder CRB, page 152 wrote:
Benefit: What the feat enables the character (“you” in the feat description) to do. A character cannot select a feat more than once unless it specifically says so. If a character somehow has the same feat more than once, the benefits of these feats do not stack unless indicated otherwise. Unless otherwise noted, the term “level” refers to character level.
And I was thinking more in terms of Dark Matter than Enhanced Resistance, although I still would like to know what counts as 'natural damage resistance' for terms of Dermal Plating either way.

*nods* I get where you're coming from. Rysky's post above answers it pending yet another FAQ/official ruling/clarification.


The Mad Comrade wrote:
doktorJung wrote:

I play PFS and SFS pretty much exclusively, so I'm way more concerned about RAW than homebrew or more free interpretations. Also:

Starfinder CRB, page 152 wrote:
Benefit: What the feat enables the character (“you” in the feat description) to do. A character cannot select a feat more than once unless it specifically says so. If a character somehow has the same feat more than once, the benefits of these feats do not stack unless indicated otherwise. Unless otherwise noted, the term “level” refers to character level.
And I was thinking more in terms of Dark Matter than Enhanced Resistance, although I still would like to know what counts as 'natural damage resistance' for terms of Dermal Plating either way.

*nods* I get where you're coming from. Rysky's post above answers it pending yet another FAQ/official ruling/clarification.

Just missed the editing cut-off.

Time to invent a new feat (assuming a 3pp hasn't already beaten me to it or Paizo simply lifts it from here for later publication, or it is present somewhere in Dead Suns that I'm not aware of)

Additional Enhanced Resistance


  • Prerequisites Base Attack Bonus +4, Enhanced Resistance
  • Benefit Choose an additional form of enhanced resistance.
  • Special You can take Additional Enhanced Resistance multiple times. Its effects apply only once to each type of resistance including the resistance gained from the initial selection of Enhanced Resistance. At most a character may select this feat five times. In combination with Enhanced Resistance this provides the character with damage reduction and resistances to all five energy types equal to their base attack bonus.

Personally I would identify each as their own feat aka Enhanced Acid Resistance, Enhanced Cold Resistance, Enhanced Damage Reduction, Enhanced Electricity Resistance, Enhanced Fire Resistance and Enhanced Sonic Resistance. YMMV.

Scarab Sages

Yeah, non-equipment sources of DR sound like a reasonable interpretation of 'natural', barring further rulings. Thanks!

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