Element of Choice for a Sorcerer Blaster


Advice


So...what element should I pick for my Kobold Sorcerer Blaster?

I have the Draconic bloodline, so picking one to focus is kind of important.

Also, ruling out Ice right out of the gate. The Campaign takes place in an icy north. EVERYTHING will resist frost.

So yeah, the choice is between Fire, Acid and Electricity.


This feels like a battle of wits with your GM.

A northern campaign would imply lots of cold subtype stuff that's therefore vulnerable to fire making fire the obvious choice. Of course he no doubt knows this and could just throw in lots of curveball enemies to punish people going for the easy way out, making fire a possible liability. But he could be counting on people counting on him therefore...

Yeah enough of that. Fire is the easy first pick while electricity is the safer option. Acid technically has less resistant foes overall, but has barely any worthwhile spells to take advantage of the arcana. Electricity at least has the aggressive thundercloud chain and lightning bolt.


Go with Fire but Smatter in a few other elements when you can or pick up the Elemental Metamagic so you can change the element type when needed in case you are thrown lots of Curveballs.


Just remember with elemental spell that due to the way the thing is written, turning a lightning bolt to fire won't net you the arcana damage if you're a red dragon sorc (the meta magic doesn't change the spell descriptor and the arcana keys off that). Conversely, turning a fireball into an acid ball WOULD keep the bonus damage for the same reason.

It's pretty obtuse and I'd recommend discussing that particular interaction with your GM if you plan on using it.


If you are going for a blaster you may want to consider an elemental bloodline. The reason is that the bloodline arcana allows you to change the element of the spell to match your element. The trick is that you never choose a spell with your element. Another good option for this is to pick up the feat elemental spell for another element besides your own. You choose all your damaging spells from the other two elements. At this point every elemental spell is actually three spells. For example if your element is air and you chose acid your elemental spell your fire ball can do fire, electricity or acid. Since there are more decent fire spells you may want to avoid fire as your element, or elemental spell.

In your case you could go for a crossblooded sorcerer to fit your concept. Go for electricity for your dragon bloodline and air for the element. Stock up on fire spells and then if the creature has fire resistance switch it to electricity and do even more damage. If the creature has the cold subtype and does not have fire resistance cast the spell normally for an extra 50% damage.


Tarik Blackhands wrote:

Just remember with elemental spell that due to the way the thing is written, turning a lightning bolt to fire won't net you the arcana damage if you're a red dragon sorc (the meta magic doesn't change the spell descriptor and the arcana keys off that). Conversely, turning a fireball into an acid ball WOULD keep the bonus damage for the same reason.

It's pretty obtuse and I'd recommend discussing that particular interaction with your GM if you plan on using it.

Definitely plan to. That's actually way more useful.


Sarvis the Buck wrote:
Tarik Blackhands wrote:

Just remember with elemental spell that due to the way the thing is written, turning a lightning bolt to fire won't net you the arcana damage if you're a red dragon sorc (the meta magic doesn't change the spell descriptor and the arcana keys off that). Conversely, turning a fireball into an acid ball WOULD keep the bonus damage for the same reason.

It's pretty obtuse and I'd recommend discussing that particular interaction with your GM if you plan on using it.

Definitely plan to. That's actually way more useful.

Yeah just be fire and focus on fireball and change the element as appropriate. Easy enough.


Louise Bishop wrote:
Sarvis the Buck wrote:
Tarik Blackhands wrote:

Just remember with elemental spell that due to the way the thing is written, turning a lightning bolt to fire won't net you the arcana damage if you're a red dragon sorc (the meta magic doesn't change the spell descriptor and the arcana keys off that). Conversely, turning a fireball into an acid ball WOULD keep the bonus damage for the same reason.

It's pretty obtuse and I'd recommend discussing that particular interaction with your GM if you plan on using it.

Definitely plan to. That's actually way more useful.
Yeah just be fire and focus on fireball and change the element as appropriate. Easy enough.

Probably going to need more than just fireball. The party is full of a Battle Oracle, A two-weapon fighting Ranger, and a Swashbuckler. All of which like to get close, and preferably not take AOE damage.

Any decent spells for precision damage to look into that won't require me getting close? Still a squishy Kobold.


Scorching ray is probably the most accessible option. Of course, unless your party routinely surrounds/gets surrounded by baddies, you should be able to target fireballs to avoid friendlies. Selective Spell is another option from the metamagic front to avoid such things.


Sarvis the Buck wrote:
Louise Bishop wrote:
Sarvis the Buck wrote:
Tarik Blackhands wrote:

Just remember with elemental spell that due to the way the thing is written, turning a lightning bolt to fire won't net you the arcana damage if you're a red dragon sorc (the meta magic doesn't change the spell descriptor and the arcana keys off that). Conversely, turning a fireball into an acid ball WOULD keep the bonus damage for the same reason.

It's pretty obtuse and I'd recommend discussing that particular interaction with your GM if you plan on using it.

Definitely plan to. That's actually way more useful.
Yeah just be fire and focus on fireball and change the element as appropriate. Easy enough.

Probably going to need more than just fireball. The party is full of a Battle Oracle, A two-weapon fighting Ranger, and a Swashbuckler. All of which like to get close, and preferably not take AOE damage.

Any decent spells for precision damage to look into that won't require me getting close? Still a squishy Kobold.

Go first and not worry or try to clip just the enemies with proper targeting. You can also take Resist Energy and provide them with Resistance to the element so they do not take as much damage. There is also Selective spell if your team is just so dead set on Bum rushing and stacking up together. The DM might decide he wants to AoE the group...your just showing them why it is a bad idea to stack up like a bunch of Noobs.


Since you are going to a frozen waste fire seems like the best option also pick up blood havoc in place of your claws at first level, the claws are next to useless for a blaster, blood havoc is insanely good by comparison.

I would just like to add that in the long run chain lightning is a much more powerful spell than fireball and makes for a strong option, but being a electricity focused blaster sucks until level 6..

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