Murdock Mudeater
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Sling Flail feat.
When used as a flail, does the weapon have the Disarm and Trip weapon properties as per a normal Flail?
I'm inclined to say it does, but it really doesn't say. Looking for a second opinion.
Murdock Mudeater
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Thanks.
Okay, follow up: For weapon Enhancements on the Sling, do any that are melee compatible apply when used as a flail via this feat?
Doesn't say anything about this being an improvised weapon, so would the +1 sling be treated as a +1 Flail? Still doesn't hide the fact that this "Flail" does only 1d4 damage because it uses the sling's damage profile. What about the other enchantments, like Holy or Bane, would those apply while in "Flail" mode?