
Klobbermeister |
1 person marked this as FAQ candidate. |

Heya,
So trying to address questions brought up in the other section.
If a Mechanic uses a Riding Saddle to tag along with their drone, can they make use of the other abilities under Survival, including "Cover"? If so, which ones specifically(as "Spur Mount" may or may not be applicable...and if it is, it seems more of a tech-based skill than an animal handling skill), if any?
Just looking for guidance as to what is possible, and what is the best way to handle it, as there are similarities to mounts *and* vehicles here.
Thanks!

theheadkase RPG Superstar Season 9 Top 32 |

I'm pretty sure you're asking if you can use the other sub-skills of the Ride a Creature sub-skill of Survival?
The riding saddle mod states in its last sentence "You can direct your drone mount in battle without attempting Survival checks." The Cover sub-sub-skill does require a Survival check, so combined with the riding saddle last sentence it would appear as though you can do any of those sub-sub skills and without a check...which makes the Mechanic a little more interesting :)

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I'm pretty sure you're asking if you can use the other sub-skills of the Ride a Creature sub-skill of Survival?
The riding saddle mod states in its last sentence "You can direct your drone mount in battle without attempting Survival checks." The Cover sub-sub-skill does require a Survival check, so combined with the riding saddle last sentence it would appear as though you can do any of those sub-sub skills and without a check...which makes the Mechanic a little more interesting :)
Depends, according to a number of people on the starfinder society discord, the riding drone is subject to encumberance rules and therefore trying to ride a combat drone with a 14 strength with your 150 lb human will result in its speed being 5(And if your try to do it with your 100 lb human with no gear it's speed is 10 less.)

theheadkase RPG Superstar Season 9 Top 32 |

That is likely true but doesn't stop you from being able to ride it (its just slow) and use the Cover option of the Ride a Creature sub skill of the Survival Skill.
Although, looking at the carrying capacity section "As a general rule, an item that weighs around 5 to 10 pounds is 1 bulk (and every multiple of 10 is an additional bulk)". So you're first item is 5 to 10 pounds equals 1 bulk. Every multiple of 10 is another bulk. So 2 bulk is 55-110 pounds, 5 to 10 plus ((5*10) or (10*10)), and 3 bulk would be 105-210 pounds, 5 to 10 plus ((5*20) or (10*20)). Encumbered only comes up if half your Str score in bulk is being carried so you have 7 bulk for your drone before its encumbered which would be 355-710 pounds. We could assume the high end and say you have up until 710 pounds before being encumbered.

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That is likely true but doesn't stop you from being able to ride it (its just slow) and use the Cover option of the Ride a Creature sub skill of the Survival Skill.
Although, looking at the carrying capacity section "As a general rule, an item that weighs around 5 to 10 pounds is 1 bulk (and every multiple of 10 is an additional bulk)". So you're first item is 5 to 10 pounds equals 1 bulk. Every multiple of 10 is another bulk. So 2 bulk is 55-110 pounds, 5 to 10 plus ((5*10) or (10*10)), and 3 bulk would be 105-210 pounds, 5 to 10 plus ((5*20) or (10*20)). Encumbered only comes up if half your Str score in bulk is being carried so you have 7 bulk for your drone before its encumbered which would be 355-710 pounds. We could assume the high end and say you have up until 710 pounds before being encumbered.
Well I was reading it as every 10 lbs is another bulk because 10 is a multiple of 10.
If we look at the equipment list we see that a tactical pike is 2 bulk, under your analysis a tactical pike would have to weigh 55 lbs or more, under my reading it weighs between 10 and 20 lbs.

Robbgobb |
2 people marked this as a favorite. |

I have to say that common sense to me says that the developers would not have made a mod that is basically worthless to use.
I type a lot and keep deleting it. I stated in the discord whatever I wrote here and people keep going back to living animals as examples when we are talking about a mechanized ride like a motorcycle. Starfinder doesn't use weight for vehicles but that is what people are trying to do. People don't want to allow it even though it is an (Ex) mod that the rulebook says (Ex) abilities may break the rules of physics. I don't think it does though as want to see someone use a unicycle to carry things and then ride it. Two totally different uses.
The rules give a way to make it work but people don't want that as it does not specifically states it does. They need each rule to be totally fleshed out because common sense states we need 10 pages of rules for each thing so we can be sure we don't suspend believe and actually have fun because someone is moving 30 feet and getting to fire twice because that will break the game.

Klobbermeister |

Depends, according to a number of people on the starfinder society discord, the riding drone is subject to encumberance rules and therefore trying to ride a combat drone with a 14 strength with your 150 lb human will result in its speed being 5(And if your try to do it with your 100 lb human with no gear it's speed is 10 less.)
Has there been any clarity shed on this? Or any of the questions related to the Mounted Mechanic Cavalry??

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theheadkase wrote:That is likely true but doesn't stop you from being able to ride it (its just slow) and use the Cover option of the Ride a Creature sub skill of the Survival Skill.
Although, looking at the carrying capacity section "As a general rule, an item that weighs around 5 to 10 pounds is 1 bulk (and every multiple of 10 is an additional bulk)". So you're first item is 5 to 10 pounds equals 1 bulk. Every multiple of 10 is another bulk. So 2 bulk is 55-110 pounds, 5 to 10 plus ((5*10) or (10*10)), and 3 bulk would be 105-210 pounds, 5 to 10 plus ((5*20) or (10*20)). Encumbered only comes up if half your Str score in bulk is being carried so you have 7 bulk for your drone before its encumbered which would be 355-710 pounds. We could assume the high end and say you have up until 710 pounds before being encumbered.
Well I was reading it as every 10 lbs is another bulk because 10 is a multiple of 10.
If we look at the equipment list we see that a tactical pike is 2 bulk, under your analysis a tactical pike would have to weigh 55 lbs or more, under my reading it weighs between 10 and 20 lbs.
I agree with Shadius. It reads to me like every multiple of 10 (10, 20, 30, 40, etc.) equals one bulk. Doing it the way you suggest seems like unnecessary math to me. Has anyone on the development team weighed in on this?(heh, pun not intended)

theheadkase RPG Superstar Season 9 Top 32 |

It'll be interesting to see an official answer, 70 lbs being 7 bulk and encumbered condition for a machine seems very small in terms of weight. I mean with a hiking backpack I could move pretty well with 70 lbs and I'm not even in that great of shape anymore...but either way I'll be interested in seeing the results!

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It'll be interesting to see an official answer, 70 lbs being 7 bulk and encumbered condition for a machine seems very small in terms of weight. I mean with a hiking backpack I could move pretty well with 70 lbs and I'm not even in that great of shape anymore...but either way I'll be interested in seeing the results!
My gut instinct when initially reading your interpretation was "You are so wrong, how could you even think that?" But after sitting and looking at it a little more and actually thinking about it I could very definitely see it going the way you suggest. It would make a lot of sense since carrying capacity in PF is along those same lines I think. Either way, bulk is a much easier to calculate metric than pounds. Although, 10 light items equaling one bulk leads me more to my initial way of thinking. 2 bulk worth of light items would be about 20 pounds.
Also, I'm sorry if I've derailed the thread, that was not my intent.