Help me mythic-ify my druid!


Advice


I have a level 16 druid. He just got a mythic tier. help.
stats are 16 14 16 14 25 10(rolled after racial and level) pure druid.
now, hierophant is a given but it seems more cleric channel forcus.
help?
PD

Liberty's Edge

Besides the stats, how does the druid play? How do you want them to play? Heirophant / archmage are great! What about the party? Would they like pack wild shape or not? Most mythic adventures don't fill all tiers, and even then there are universal path options that are pretty good. Furthermore, you can poach at least one talent from another path with the dual path mythic feat. Heirophant would be the "default" choice for you. (I note your wisdom is *MUCH* higher than your strength for example).


There are a few more channel focused path abilities but there are still a lot that works well with druids. Mighty Summons is extremely good for a summoning focused druid. Adding a mythic template to what your strongest summoned creature is a big boost. Tongue of the Land is also helpful for a druid. Being able to speak to animals elementals and plants will allow you to better control summoned creatures among other things. Mythic spell casting will give you access to mythic spells with is always useful

Mythic Wild Shape is almost a must. If you are a combat focused druid being able to assume your favored wild shape as often as you like is great. But even if you are a casting focused druid it is incredibly useful. Instead of choosing a combat form for your preferred wild shape choose a small flying creature. Make sure to pick up mythic natural spell and now you can simply fly above the battle casting spells and using wands and staves.


Dot


Mysterious Stranger wrote:

There are a few more channel focused path abilities but there are still a lot that works well with druids. Mighty Summons is extremely good for a summoning focused druid. Adding a mythic template to what your strongest summoned creature is a big boost. Tongue of the Land is also helpful for a druid. Being able to speak to animals elementals and plants will allow you to better control summoned creatures among other things. Mythic spell casting will give you access to mythic spells with is always useful

Mythic Wild Shape is almost a must. If you are a combat focused druid being able to assume your favored wild shape as often as you like is great. But even if you are a casting focused druid it is incredibly useful. Instead of choosing a combat form for your preferred wild shape choose a small flying creature. Make sure to pick up mythic natural spell and now you can simply fly above the battle casting spells and using wands and staves.

thanks a lot! but I'm a little hesitant about mythic wild shape as i'm quickly aproaching level 20 with wild shape/at will. Anyway I'm taking inspired spell because inspired spell is awsome.

PD


Mythic Spell casting seems like an obvious choice
Mythic finger of death at level 16 is 240 damage +1D8 con damage. Nice kill shot for druids.
Could choose mythic heal or.... firestorm? I think.
Mythic reverse gravity is very strong is memory serves as is Mythic baleful polymorph


Chromantic Durgon <3 wrote:

Mythic Spell casting seems like an obvious choice

Mythic finger of death at level 16 is 240 damage +1D8 con damage. Nice kill shot for druids.
Could choose mythic heal or.... firestorm? I think.
Mythic reverse gravity is very strong is memory serves as is Mythic baleful polymorph

just thinking about going into a village I hate and being like ""hehe you're all squirles" makes me want mythic baleful polymorph more than everything else. also, mythic foresight is a joke. I'm probably taking it just for laughs.

PD


You're level 16 you can't cast foresight.


Chromantic Durgon <3 wrote:
You're level 16 you can't cast foresight.

1 level away bruh


You have to be able to cast the spell or have it on your list of spells know to select it as a mythic spell option. So if you get the mythic rank at level 16 you can't take mythic foresight

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