| Blackstorm |
So, 2 other questions:
1) Vain drawback: "Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours."
What exactly mean opposed cha-check? It seems that the rules make a difference between charisma check and charisma skill check. Is a charisma check an all inclusive? If so, what is an opposed charisma check? I mean: bluff is a charisma skill, but sense motive is a wis skill, so if I bluff vs Sense motive, is an opposed charisma check?
If the opposed charisma check are only the stat vs stat, isn't this drawbacks basically a free trait?
2) Movement. Let's say I have something like that:
XA
BC
Wher X is a solid obstacle like an house angle or similar. If I'm in A and I want to go in B, can I "cut" the angle a move A->B or must I move A-C-B?
| wraithstrike |
An opposed charisma check consist of a charisma check, an and opposed check.
Any check that involves charisma is a charisma check. As an example if you use bluff that is a charisma check.
An opposed check is when both people roll the dice and whoever has the highest number wins. As an example perception vs stealth or charisma vs sense motive.
| blahpers |
So, 2 other questions:
1) Vain drawback: "Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours."
What exactly mean opposed cha-check? It seems that the rules make a difference between charisma check and charisma skill check. Is a charisma check an all inclusive? If so, what is an opposed charisma check? I mean: bluff is a charisma skill, but sense motive is a wis skill, so if I bluff vs Sense motive, is an opposed charisma check?
If the opposed charisma check are only the stat vs stat, isn't this drawbacks basically a free trait?2) Movement. Let's say I have something like that:
XA
BCWher X is a solid obstacle like an house angle or similar. If I'm in A and I want to go in B, can I "cut" the angle a move A->B or must I move A-C-B?
A-C-B, if the obstacle solidly blocks the grid lines in question. Expect situational variation, and if in doubt ask the GM before committing to an action.