Cureative Distillation


Rules Questions


Does the spell Curative Distillation (From Healers Handbook), use up the Material component at the same time as the spell is cast ?

The writing of the spell isn't perfectly clear, and I just wanted to clarify if it was used.


It's a material component and not a focus, or the target of the spell, so yes casting the spell destroys it. The spell grants the target creature 'the benefits of the material component' despite the component being destroyed in the casting.


...This spell is basically cure light wounds with a higher level maximum for the +1 part and using a healing item combined into one action. I can't say it's very impressive for its spell level. Am I missing something?


Maybe there's some herb or alchemical remedy which takes longer than a standard action to apply in the normal way? But no, not obviously impressive.


Oh. Ohohohoho.

Make a potion of this spell. Then making another potion using the first one as a material component. Repeat until you have effectively a potion of heal.

I like this spell now!

Sovereign Court

Hm, with Curative Distillation inception (curative potion in a curative potion in a curative...) would be expensive (cleric list, so 750 each layer), but likely pretty amazing for an alchemist using Alchemical Allocation... except the for the time it takes to set up Alchemical Allocation.

Average 9.5 (1d8 + 5) healing and 750 gp (3 * 5 * 50) per layer, a "potion of heal" if could exist would heal for 110 hp and cost about 3300 gp (6 * 11 * 50 gp). For the same cost, you would have 4.4 layers of this Distillate Onion healing for an average of 41.8. So the "heal potion" Curative Distillate Inception Onion™ to heal 110 hp (on average) would cost about 8684.211 gp.

Throw in something that tastes like apple and Apple C.I.D.O.R.? Curative (Inception) Distillate Onion... Remedy? C.I.D.O.R. for short?


Alchemists have it at caster level 2. Why would they use the cleric list to brew the potion?

Sovereign Court

Its a little better.

8.5 healed and 400 gp per layer. 8.25 layers for the same cost (3300 gp) to heal 70.125, and the full 110 average would cost about 5176.471 gp.

As for why I wasn't considering the alchemist brewing the potions himself, well, I usually play PFS which is the primary casters first for scrolls/potions.


Not ideal, but still not bad. A tanky baddie would be pretty annoying with a few of these, especially if he can go invisible/Stealth/whatever while he does it.

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