Vigilante's "Up Close and Personal" and Lightning Stance


Rules Questions


So, I came across this thread in searching for a way to put Lightning Stance to use: http://paizo.com/threads/rzs2pnfg?Lightning-Stance-How-to-Make-Use-of-It

And then I came across the Vigilante's Up Close and Personal talent: "When the vigilante attempts an Acrobatics check to move through an opponent's space during a move action, he can attempt a single melee attack against the opponent as a swift action..."

So, would Lightning Stance apply if you use a move action while using Acrobatics, then another move action after the swift action to attack? Is it wise to build an entire character around that tactic? Cuz I'm gonna.


yes it would apply since you have use 2 move action to move, acrobatics is in part of your movement to negate the AoO but you need to move half your speed or you need to increase the DC and if something slow you down you can't use acrobatics in this way. so this is a legal combo i would say


1. Yes if you double move or withdraw and in the process move through an opponent's space with acrobatics you can both make the attack(which doesn't have to be between the moves) and benefit from lightning stance.

2. Considering the whole thing won't come online till 11th level not a great tactic on it's own. Now if you focus on mobility and more than this one tactic you have a good start on a mobile combat concept.


Sweet. Thank you both.

John Murdock wrote:
yes it would apply since you have use 2 move action to move, acrobatics is in part of your movement to negate the AoO but you need to move half your speed or you need to increase the DC and if something slow you down you can't use acrobatics in this way. so this is a legal combo i would say

Sure-footed lets you move at full speed while using Acrobatics and there's another talent that adds 20 to your base speed. That should cover the mobility issue.

Plan is to make a super-fast hit-and-run striker. Pick up Martial Focus for Cut from the Air and Smash from the Air, plus 50% miss chance - ain't nothing ranged going to hit him.


MinMaxer wrote:

Sweet. Thank you both.

John Murdock wrote:
yes it would apply since you have use 2 move action to move, acrobatics is in part of your movement to negate the AoO but you need to move half your speed or you need to increase the DC and if something slow you down you can't use acrobatics in this way. so this is a legal combo i would say

Sure-footed lets you move at full speed while using Acrobatics and there's another talent that adds 20 to your base speed. That should cover the mobility issue.

Plan is to make a super-fast hit-and-run striker. Pick up Martial Focus for Cut from the Air and Smash from the Air, plus 50% miss chance - ain't nothing ranged going to hit him.

don't forget that something increasing your speed will get slowdown by armour and load too, so if your speed is slow down by anything (except when using the acrobatics duh) you can't use it unless a feat say otherwise.

the feat sure-footed is good but you are still slowdown by armour or load, it only let you move at full speed with acrobatics without the increase in DC, but i think if you go that rout you will be in light armour and thus having no problem with acrobatics


John Murdock wrote:


don't forget that something increasing your speed will get slowdown by armour and load too, so if your speed is slow down by anything (except when using the acrobatics duh) you can't use it unless a feat say otherwise.

the feat sure-footed is good but you are still slowdown by armour or load, it only let you move at full speed with acrobatics without the increase in DC, but i think if you go that rout you will be in light armour and thus having no problem with acrobatics

Yup, plan is to go high Dex and light armor. Only load he'll carry will be the burden of inescapable vengeance.


Follow-up question! Trying to optimize around this move-attack-move lightning stance tactic. If you pick up the Fast Getaway rogue talent, which allows you to withdraw as a move action, and then pick up Parting Shot - could you then get two attacks each round, one swift melee attack as part of the Acrobatics move via Up Close and Personal, then another if you use the second move action to withdraw via Fast Getaway, which grants you a single ranged attack at any point in that movement? Quick Draw would be necessary to make that second thrown ranged attack. Does Fast Getaway trigger off a hidden attack, or only a sneak attack? Would you be able to throw a weapon using Quick Draw if the attack you made was with a two-handed weapon?

Parting Shot's language is weird - what does once per encounter mean? That's very 4E language.

By the way, I just want to give a shoutout to the folks who designed the Vigilante class. There's so much customization possible and tons of flavor involved with the dual identities. Well done.

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