Oracle or Witch, Or Alcemist as support and healing in a evil party?


Advice


So, In our evil party we currently have a Lawful Evil Dhampir Undead Lord Cleric who wants to legalise necromancy and wades into melee together with his skeletal Corpse Companion. The only healing he realy does is for himself and his skeleton. Then we have a Lawful Evil Wyveran Monk, Who is the primary front line fighter (And who soloed the first boss we fought while the rest of the party faffed arround with the adds), Next we have a Neutral Evil Gnoll Ninja who pretends to be a Bard, She sometimes stays back and shoots at range, and sometimes fights up close, and is our designated trap finder and lock picker. And last we have a Tiefling Bard who buffs and shoots her bow (But can melee if needed)

I'm currently playing a Brawler with extremely bad luck and I'm getting a bit annoyed with him.. Oh well, He is probably dying soon due to his constant bad luck and getting KOd in a party that only keeps him alive to throw him into the enemy first.

So I'm considering making a support character, Buffs, Debuffs, Some healing, Less fighty more suporty, as I like being support. And I'm considering either a Witch because they seem fun and can debuff and heal and support, and seems to fit the evil party thing, Or a Oracle as they do the healing bit a bit better, But I feel they might be a bit close to the Cleric..

Oh! Or mayhaps a Alchemist focusing on support, And Mutagen..


Well, your cleric already has access to all clerical healing spells, so long as they're leaving a slot or two open when preparing their spells your group shouldn't really need an extra primary healer.

So pick what interests you most, and go with that!

Silver Crusade

Your cleric and bard can both activate healing wands, if you can get hold of cure wands.

Witch is a very decent support caster, with hexes like evil eye and spells like ill omen.

Oracles are hugely variable, depending on spell choices and mystery. You've got a lot of options there. Bones mystery could end up similar to your undead lord, so maybe avoid that one.

Alchemist is one of my favourite classes, but is perhaps not the best support choice. You need Infusion to be able to use your extracts on other party members, and you're still limited to buffing one at a time except when using "communal" extracts/spells. Alchemist bombers can excel at area control and debuff though, with discoveries like smoke bomb, dispelling bomb, and confusion bomb.


Well, Our Necromancer has no intrest n healing as he dosent want to be a healer but a necromancer and damage dealer. So we dont try to force him to be a healer, As forcing players to play their characters in a way they dont want is quite rude. And me personaly, I like healing and supporting, Thus I was considering making a healing and supporting character.

Wont focus primarily on healing as thats not too effective, But someone that can support and heal a bit on the side to help the party keep going!

Witch seems fun with the hexes and spells, And Oracle also seems like a good supporting class with the capabilities of a cleric and more, Plus added flavor from the curse!^^

And Alchemist.. I'v played a alchemist before, But I had some intrest in a Mutagen focused Alchemist to go Master Chymist.. But he wouldent be so good at healing and stuffs.. Hmm...


How about an evil uber-healer?

Credit goes to PossibleCabbage for this one.

Race: Kitsune
Class: Oracle (Spirit Guide)
Curse: Wrecking Mysticism
Mystery: Life
Spirit: Life

You get to channel positive energy even while evil, you get a bunch of boosts to your cure spells, and you're still a full level charisma based caster. You can even grow nine tails without sacrificing a single feat!

Silver Crusade

Totally agree on not forcing people into roles. Just mentioned wand use because that doesn't really impact anybody's play style, as long as you don't expect them to be healing with wands in the middle of combat.

The Kitsune nine-tailed spirit-guide oracle is a strong build. Very flexible. Also I really like the Dark Tapestry oracle mystery.

I've got a melee alchemist. Beastmorph archetype with a one level dip in unbreakable fighter. Very strong, also flexible, but not a support character really despite having Infusion and wand use. That said, in an emergency I have used a wand of cure light wounds in combat! But the character is primarily a melee tank.


I think Oracle will definitely be stepping on the Clerics toes. Your shared spell list is the key attribute of both classes.
If you are looking for an option to HP heal in-combat at a pinch, I think the Alchemist does it very well.
With Longarm active, a few Cure Potions brewed (or found) and a few level 2 slots set aside for Curative Distillation, you are laughing. This method uses a few Extract slots, but otherwise minimal resources.


Alchemists can be tweaked in all manner of ways.....


And unfortunately this will have to wait.. The campaign has been put on hold as the GM is being deployed and cant GM for a while. Oh well, Thanks for the help anyway everyone! ^_^

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