advice for a bloodrager build


Advice


So I'm planning on playing Bloodrager and I was hoping people her could look at it and see if I've missed anything

Alica
Half-elf: Kindred raised
Bloodrager: Primalist archetype Arcane blood line
1 lvl dip Oracle: Lore mystery, for sidestep secret

Stats: (20 Point buy)
18
7
14
12
12
16

traits:
Barbarian of society
Warrior of old

Feats:
lvl 1: Noble scion (war)

lvl 3: Power attack

lvl 5: Divine fighting technique (Desna)

lvl 7: Scale and Skin, Disruptive

lvl 9: Imporved crit

lvl 11: Critical focus

lvl 13: Bleeding critical, Spell breaker

Rage Powers:
lvl 5: lesser beast totem, Accurate stance

lvl 13: beast totem, greater beast totem

Looking forwards to your opinions and advice!


Ah - you really don't want or need to use Cha to attack and damage. You have 18 Str and bloodrage. Use Cheetah's Sprint to close or spells without attack rolls at range.

On the other hand Raging Vitality is a feat you do want do avoid Sudden Barbarian Death Syndrome. If those stats are fixed drop a point into Con at 4th level so you qualify.

Bleeding Critical is not good, by that level many enemies will have fast healing or be otherwise immune. Sickening Critical is an OK debuff, or you could get a different feat at 13 and look forward to Staggering Critical at 15th/retrain to it at 14th.


Only Barbarians can pick brbarian of the society...


DM okayed the trait, and the charisma to hit and damage only works with star knifes I planned on only using them if I need to hit flying things and use a falchion for my main melee weapon


Also your right raging vitality would help alot, I guess our party has alot of dex based characters so losing the cha to hit/damage for ranged wouldnt be the worst


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Are you sure you wouldn't rather lower the Charisma a little and get a more reasonable Dex? You could then take Improved Initiative instead of Noble Scion of War and be able to make something like the Acrobatics check for Grease spell and other things.

After about 2nd level, are you going to need extra rounds of rage? Perhaps see if there isn't a better trait. If nothing else, you could improve your Will save.

What is your plan for spells?


Well the other option is too use a stat line like

Stats: no oracle dip
18
14
14
10
10
12

I like the oracle dip cuz it makes my character have a higher ac plus it makes my character a good face.

Also I haven't even thought about spells


Declindgrunt wrote:

So I'm planning on playing Bloodrager and I was hoping people her could look at it and see if I've missed anything

Alica
Half-elf: Kindred raised
Bloodrager: Primalist archetype Arcane blood line
1 lvl dip Oracle: Lore mystery, for sidestep secret

Looking forwards to your opinions and advice!

I recommend not dipping and doing a Straight Bloodrager.

Ranged can be accomplished with a few methods. Wand/scrolls will work for ranged. You can also carry a throwing weapon.

Now for the Point Buy, I recommend something like:

Str: 15+ 2 racial=17, Dex, 12, Con: 15, Int: 10, Wis: 12, Cha: 12

Traits are easier...First no to the Berserker Trait...Take Community Minded. Anytime you rage, get 2 more rounds out of it. The higher level you go the more rage rounds you can squeeze out during each combat.

Feat Wise:
1: Power Attack
3: Raging Vitality
5: Bloodline- Improved Iniative
6: Iron Will (Shore up your weakness)
7: Arcane Strike
9: Improved Critical
9: Bloodline- Combat Reflexes
11: Bloodied Arcane Strike
12: Bloodline: Disruptive
13: Raging Brutality
15: (What Ever you Want)
15: Blooline- Spell Breaker

Bloodline Powers:
1- Keep it, or Trade it for a familiar (Initative or Will save familiar works well...Try out Protector Archetype..it's the bee's Knees) I Highly recommend the Familiar.

4- I would take it but retrain it at 8 if your allowed to retrain. Then Grab Lesser and Beast totem at 8. Blur is still a good thing as is Protection from arrows and resist energy.

8- KEEP for displacement

12- Greater Beast Totem and Come and Get me.

I would avoid Critical feats like Bleeding Critical. You will be killing stuff so fast with a build like above that they will seem like wasted Feats.

A suggestion I have is to use a Scimitar in 2 hands. The damage between it and a Falchion is 1.5 damage on average. (Not Much) but why I suggest this is because Grab/Grapple can be a common condition you can do very little about. With a Falchion you can not use it and have to switch weapons. A scimitar you just take 1 hand off and keep swinging. So the Scimitar ends up coming ahead. Also in the early levels 1-3 you may want to use a shield for a small AC boost before you gain your Miss Chance. If you do go with a Protector familiar the Aid other/Body guard option from the familiar can net you +2 AC. This will also help you have good AC in medium Armor for the early Levels.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Spells I really like on Bloodragers are Longarm, Burning Hands (for swarms) and Shield at 1st level. Mirror Image is the top 2nd level spell.

There are a lot of really nice spells on the Bloodrager's list, but you want to have a plan for when to use them. Wands are your friend for things like Endure Elements.

One of my Bloodragers took Magic Missile and carries a pocket full of Runestones of power. Uses those for his ranged attacks rather than a sling or bow. Sling is my default starting missile weapon on a Bloodrager -- use it until I can afford a masterwork composite bow fit to my strength.


SO I've decided to stick with the charisma based build because our party is lacking a face,

I have decided to take my lvl 4 stat up in con to get raging vitality at lvl 5, and to sure up my will save at lvl 7 for my first bloodline feat I'm going to take iron will, and then I'll pick up Improved iron will later on

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