Kysune
|
Well, I've decided to scrap my Stealth Rogue idea and go more with a violent/menacing Rogue flavor for the character I'm building. Here's what I got so far.
1) Fighter 1: Bab +1 | FREE (lvl 1), FREE (Human), WFocus: Daggers (Fighter)
2) uRogue 1: Bab +1 | Weapon Finesse (Rogue)
3) uRogue 2: Bab +2 | Deific Obedience: Pharasma (lvl 3), FREE (Talent)
4) uRogue 3: Bab +3 | +1 Dex
5) uRogue 4: Bab +4 | FREE (lvl 5), FREE (Talent)
6) Sohei 1: Bab +4 | Deflect Arrows (Monk)
7) Fighter 2: Bab +5 | Accomplished Sneak Attacker (lvl 7)
8) Fighter 3: Bab +6/+1 | +1 Dex
9) Fighter 4: Bab +7/+2 | (lvl 9), FREE (Fighter)
10) Fighter 5: Bab +8/+3 | Improved Critical: Daggers (Fighter)
11) Fighter 6: Bab +9/+4 | Critical Focus: Daggers (lvl 11), FREE (Fighter)
--Benefits--
1) Bandit's "Ambush" ability + Sohei's "Devoted Guardian" ability = Always act in a surprise round and take a full action.
2) 3d6 Sneak Attack
3) Evasion and dex to damage for daggers
4) Lots of feats
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I've got a lot of feats/talents free and could use some suggestions on Styles that would work best. I've looked at Spring-Heeled Style, Wyvern, and Outslug. Some options I'm considering are Spring Attack route, TWF Outslug lunge route, and Cornugon Smash route to frighten enemies.
I'm also considering a Rapid Shot + Manyshot build to full-attack during a surprise round to start combat with 12d6 sneak attack with 4 shots to someone within 30ft? I'm not sure if it's a viable build though. Your thoughts?
Give me some suggestions on what would work best for a thug'ish bandit character. What Style or feats would you pick? I need some ideas! :)
| Jack Rift |
Other option is instead of Monk 1 go with War Priest 1, it will bump your dagger damage to d6 and gives spells for buffing, via wands and scrolls. Take it at first instead of fighter and pick Pharisma and also take weapon focus dagger. Continue with rogue and fighter ad planned. You lose some of your extra stuff from sohei, but get better raw damage. You can use a rogue talent to get the ability to act even when surprised. And improved initiative is better than just a +1 to initiative. Talents you should look at reactionary (again +2 to initiative) and river rat (+1 to damage with daggers and +1 to swim). Eventually you will want quick draw, point blank, two weapon fighting, double slice, weapon focus, weapon specialization, precise shot, improved point blank shot (range attacks dont provoke), iron will, and improved initiative. While many shot and rapid shot are nice, you can get similar number of attacks via two weapon fighting. Bandit doesn't say anything about full attacks during surprise rounds, if I'm understanding the class abilities correctly. Knife master might work better than thug, actually, d8 with sneak attack with daggers (and dagger like weapons) d4s with everything else. You most likely won't have the Strength to justify cornugeon smash, which requires power attack and furious focus. Instead focus more and two weapon fighting and the ability to deal multiple attacks in a round and flanking with allies.
| Jack Rift |
Also, first lvl should be unchained rogue for the weapon finesse. Otherwise, you will be stuck at range for 1 whole lvl with nothing else to do. If human your feats, in my opinion, should be point blank and toughness, with the extra rogue finesse. This let's you be a switch hitter with daggers. 2nd lvl take war priest for the free weapon focus and damage with daggers becoming d6s. After that next 3 lvls go with rogue again, than 3-5 lvls of fighter for the mutagens and possibly weapon training (light blades). Also, look at slayer as well, it will help with damage and gives sneak attack as well.
| Jack Rift |
Unless you go a full 7 lvls of mutation warrior, there is no reason to go above 3-5 lvls. 3rd gives you your mutagen, 4th gets excess to weapon specialization, 5th gets you weapon training. 7th gets you your discoveries and the first one you want is preserved organs for light fortification (always). If you only go with 3 lvls you can get weapon specialization if you pick up warpriest (counts as fighter for feats, I think). If you do this, this let's you take more lvls of slayer, which means higher sneak attack, more talents (for the most part don't pick feats, unless absolutely needed, pick stuff to give you more options).
Kysune
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Bandit doesn't say anything about full attacks during surprise rounds, if I'm understanding the class abilities correctly.
Bandit -
Ambush (Ex): At 4th level, a bandit becomes fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action. This ability replaces uncanny dodge.For the Thug archetype, I thought the ability to change someone from shaken to frightened would be a good option if using Cornugon Smash (only requires Intimidate 6 and Power Attack, not Furious Focus). Would require 14 STR though just to meet the Power Attack requirement.
Warpriest isn't a bad idea, but not sure if I want to throw spellcasting in on this character (mainly because concept wise).
What are some good feats or styles that would be most effective?
| Jack Rift |
Only need Str 13 for Power Attack, the issue is dagger-two weapon fighting is heavily feat intensive. And, in my opinion, using rogue talents for feats isn't a good idea. Some of the options are far better than some combat feat. I did leave off a good two weapon feat, two weapon rend. Your biggest issue, is what race and stat generation? For two weapon unchained rogues you only need a str 10ish at highest. Because around 3rd lvl, you don't want to delay much past 3rd, you get Dex to damage.
Human +2 to Dex 20 point buy you can have
Str 10
Dex 19
Con 14
Int 13
Wis 13
Cha 7
This makes faces skill mostly worthless, outside certain setups. So, intimidate isn't needed. The needed for multiple attacks to make daggers good, leans to 2 weapon fighting with at least point blank, precise shot, and quick draw.
Don't worry about style feats, your style is damage and lots of attacks. If this is for a home game, get your other melee type to get outflank (teamwork feat) with you, making flanking be a +4 instead of +2.
Expert Cypher lets you use Int to UMD instead of Cha a long with other bonuses.
Here is a link for most unchained rogue talents currently available. This is just one example of a talent better than a feat, even for 2 weapon style users. There are so many more, I can list them all. httpwww.archivesofnethys.com/RogueUnchainedTalents.aspx
| Jack Rift |
Unchained Barbarian is actually good for 2 weapon builds, even as a 1 lvl dip. Their bonuses while raging are +2 to hit and damage, not Str adjustment, so it applies the full bonus to off hand as well as primary weapon. My suggestion lvl wise would be either lvl 1-4 unchained rogue (dagger master and maybe bandit, if they stack), 5th lvl unchained barbarian 1, 6-12 lvls mutation warrior fighter 7. The fighter lvls can be mixed in somewhat, but first lvl should be unchained rogue, then either a lvl of barbarian or fighter at 2. Next several lvls should all be rogue again until character lvl 4 (for Dex to damage with daggers).
Biggest argument for warpriest is for free weapon focus and increased dagger damage die. The spell casting is just bonus.
With improved initiative, Dex 19, and reactionary you have and initiative of +10 at lvl 1, and with ranks in perception you shouldn't get jumped via surprised rounds very often.
| Scott Wilhelm |
Well, there are the Panther Style Feats. If you take levels in Rogue with the Scout Archetype, you start inflicting Sneak Attack Damage just because you are Moving, and Panther Claw gives you bonus Free Action Attacks whenever you Provoke Attack of Opportunity by moving out of Threatened Squares.
Maybe also dip 2 levels in Fighter, Eldritch Guardian, and your Mauler Familiar will get your Panther Style Feats, too, and you have a Flanking buddy.