Richter Harding
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Playing a Tinkerer Alchemist Currently and this section of it's initial ability bothers me.
'A tinkerer’s familiar can take any shape the tinkerer wishes, but its statistics and abilities are identical to a clockwork spy with the normal adjustments and abilities for a familiar applied'
Does this do anything practical or is it just for cosmetic purposes?
Or does it allow for weapon wielding due to bodyshape when it reaches it's improved form so that alchemists can walk around with their own gearsman?
I am leaning towards the cosmetic interpetation but I would like to have confirmation.