| Conjoy |
It can, yes, it's the exception. I'm not as familiar with gestalt, but depending on what you want to mix it with, you basically just need decent Dex and you're laughing.
A nice option would be an Empyreal (Wild Blooded Celestial) Sorcerer to make Wisdom your casting stat. Alternatively the Eldritch Archer Magus can spell-combat and spell strike with the musket. At 11 adding Dex to damage with the musket attacks on 3 Scorching Rays gets pretty messy, pretty quickly.
Taja the Barbarian
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I think at this point I'm looking at the musket master which if I understand can become reload as a free?Reloading a Two-Handed Early Firearm for anyone except a Musket Master 3+:
- Base Full Round Action.
- Standard Action with Alchemical Cartridges OR Rapid Reload feat.
- Move action with Alchemical Cartridges AND Rapid Reload feat.
Reloading a Two-Handed Early Firearm as a Musket Master 3+ (with at least one grit remaining):
- Base Standard Action.
- Move Action with Alchemical Cartridges OR Rapid Reload feat.
- Free action with Alchemical Cartridges AND Rapid Reload feat.
Levels 1 & 2 are probably going to be a little painful (slow firing, low damage), but things should get a lot better at levels 3 (faster reloading) and 5 (Dex to dmg).
Also, please note Muskets misfire on a 1-2, so with Alchemical Cartridges you'll be misfiring on 1-3.
There was another thread not too long ago about Gestalt Gunslingers, and I came to the conclusion that an alchemy class would mix well with Pisolero (dual-wielding is so much easier when you have an extra hand or two to reload). Mutation Warrior Fighter looked particularly good if you just want to do lots of damage (Bonus feats, specialization, weapon training).
Taja the Barbarian
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That pretty bad ass also a question so if I were to go pistol and grow 2 more arms would I then be able to get a feat that is like 2 weapon fighting but for 4?
No, you can't get additional attacks with the extra arms (it's an actual limitation of the Alchemical Discovery): The idea is to use the 'extra hand' to reload the guns in your 'normal' hands (you need a free hand to reload early firearms, which you won't have when dual-wielding with only two hands).
Mutation Warrior is pretty much 'doubling down' on doing damage (which gunslingers are already great at) so you might want to consider broadening your abilities a bit (Alchemist looks interesting, but you might be getting a bit Multi-Ability Score Dependent (Dex for shooting, Wis for Grit, and Int for alchemy).
| Dwarftr |
If you are going gestalt, i would look at and Inquisitor......
Santified slayer archetype, gets you both bane AND studied target, spellcasting and this and that. Your dps with dex-damage, studied and bane gets pretty outlandish at higher lvls, plus add in a spell or 2, the right feats and you can be +20 to damage easy.