Cavalier mount tricks


Rules Questions


Their mount is always combat trained, is that using their tricks or bonus tricks?

If it's using its tricks what happens if the int is 1 for only having 3 tricks of the needed 6?


Combat Trained and tricks are completely unrelated things.

On combat training:
Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don't dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can't do anything else until your next turn.

So if the mount is not combat trained you must make a check each round you are in mounted combat, if you fail each move action is a full round action

A cavelier's mount is always combat trained, and removes the need for this check if it's used in combat.

Tricks are tricks the animal knows, that don't require training time, or handle animal checks. Examples: whistle means "come here", count to three with your hoof, bowing, "sit", "stay", "Find Bob".

The Exchange

likely the confusion is coming from the rules use of the General Purpose training listed in the CRB. The one called "Combat Training (DC 20)"...

From the Handle Animal skill as listed in the CRB...
Train an Animal for a General Purpose: Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Essentially, an animal's purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the training package. If the package includes more than three tricks, the animal must have an Intelligence score of 2 or higher.

An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time.
• Combat Training (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.

so, it looks like a mount with less than a 2 INT can't have Combat Training?


Spike E. Bits wrote:

likely the confusion is coming from the rules use of the General Purpose training listed in the CRB. The one called "Combat Training (DC 20)"...

From the Handle Animal skill as listed in the CRB...
Train an Animal for a General Purpose: Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Essentially, an animal's purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the training package. If the package includes more than three tricks, the animal must have an Intelligence score of 2 or higher.

An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time.
• Combat Training (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.

so, it looks like a mount with less than a 2 INT can't have Combat Training?

This is it exactly. The issue is that the cavalier says that they are always combat trained. Is that not this combat training? The quote that Daeryon shared says to look at the combat training in handle animal doesn't it?

If it is then since the cavalier says that their mount are combat trained does the mount get free combat training and their tricks to allocate or does the free combat training use their available tricks? If it uses their tricks available for the training, what happens to mounts with only 1 int? The cavalier says that the mounts are combat trained, but they don't have the room for that.

The Exchange

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clearly, this is another instance of the person writing the rules, doesn't read the rules they are referencing...


does anyone have more thoughts on this? It's for PFS so there's not a GM I can just ask.


A cavalier's mount is combat trained. That means if you're using a horse, the 2 hooves attack is not considered a secondary attack, so there's no penalty on attack rolls. The mount also has the combat training tricks laid out. Besides, if you want to be able to use your mount to fight, you're going to give it most of those tricks anyway. I can't answer for the 1 Int mounts.


All of the listed available mounts for the cavalier have an intelligence of 2.

From what source are you getting a mount with less?


Lost In Limbo wrote:

All of the listed available mounts for the cavalier have an intelligence of 2.

From what source are you getting a mount with less?

first mother's fang, they get a constrictor snake.

so the question is does the cavalier's ability use up all the tricks the companion knows normally or is it a bonus to their normal tricks?

If the first, how does it work with an int 1 companion?


Serpent Mount (Ex)

Instead of the usual choices for a cavalier’s mount, mother’s fangs ride on giant riding constrictors.

These use the statistics of the constrictor snake druid animal companion, except that they are suitable mounts and begin as size Large at 1st level with no other adjustments to their abilities or statistics based on this size change.

A serpent mount is considered to be a quadruped for the purpose of determining its carrying capacity, and its base land speed is 40 feet (other speeds are unaffected). At 4th level, a giant riding constrictor doesn’t increase in size again, but it does receive all the other usual 4th-level benefits.

So, since per the archtype rules the constrictor snake stats are used EXCEPT that it's a suitable mount, I'd say any constrictor snake being used for this purpose is exceptionally smart with an INT of 2.

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