soulnova
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I'm the GM and one of my players is adamant on looking for a way to bypass the 2 hour limit while adventuring and get the full 8 hours worth of crafting.
"If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work."
He wants for the oracle to cast Rope Trick to create a safe quiet place and craft inside. I tell him he can't because he's supposedly clinging to the rope and he wouldn't be able to work 8 hours on that (the sorcerer isn't even lvl 7 yet so only 6 hours or rope trick anyway).
| Claxon |
As the GM say the following:
Please don't push the issue. I am already allowing you to craft at all, when many GMS do not. Crafting is an easy way to break the game, something I wish to avoid.
Don't worry about what is or isn't in the rules. You are the GM. You get to decide what is and isn't allowed.
Taja the Barbarian
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Rope Trick won't really help: This issue is less having a 'safe space to work' as it is 'you can't squeeze an extra 8 hours out of the day' when you are already spending time marching, camping, breaking camp, cooking, eating, resting, exploring, and fighting. Basically, if you want to get a full day of work in, you can't do anything else of any significance that day.
At top levels, you could do something along these lines with Create Demiplane, Greater and adjusting the time trait of the demiplane so you could get 8 hours of work (in a full lab) plus 8 hours of rest while only 8 hours go by in the 'real world' but that won't be an option for a long time.
| 2bz2p |
I agree with Taja. basically from one day to another or one rest period to another if it is more than 24 hours of being active and alert, if you are doing anything other than resting and/or sleeping you lose the 8 hour advantage. In Taja's greater demi-plane, you get some rest (8 hours typically) spend the next 8 hours on your project, then leave the plane. Perhaps only 8 hours have passed (half time) in the prime or none at all (timeless).
Other than that - you want to craft, start your day crafting for 8 hours then start adventuring.
| Nixitur |
As has been explained, you simply don't have enough time in each day if you sleep for a normal amount of time. However, if you can reduce that time, you're golden.
Ring of Sustenance is pretty cheap for what it allows you to do. Restful armor is expensive, but has some other neat bonuses. The Nap Stack spell is expensive to use, but another option.
Each of these reduce the time you need to sleep from 8 hours to 2 hours, netting you 6 extra hours per day. Combined with the progress you get each day by squeezing some crafting into lunch breaks and guard duty, that nets you up to 7 hours of crafting per day.
Although I'd probably rule that under average conditions (just camping in some cave or forest or whatever), those extra hours of crafting you get won't be under ideal conditions, so half the progress for those, too. Still, that would up your crafting progress from 2 hours per day to 4 hours per day.
Maybe if you spent those extra 6 hours in a Rope Trick or a demiplane, I'd count those for full, but that's really pushing it.
As an aside, you don't hold onto the rope in a Rope Trick. It's an extradimensial space large enough for eight creatures of any size. So, you climb up it and there's just a featureless room where you can chill out. You don't all hold onto the rope while you're up there, that would be silly.