Filling an Animal Companion Sheet


Rules Questions


I have 2 characters that have animal companions, a druid and a hunter. But I'm looking at the companion character sheet and I'm not sure that I filled it out right. Not the basic stats, since the website tells me that, but the AC and tricks. The site says my companion gets a bonus trick at level one. That means it starts with 2 tricks, right?

This is the sheet I filled out for the druid's companion: Link

This is the link to the site I got my info from: Link

I found the sheet online.


d20pfsrd is nice for browsing through options, but they frequently include information from multiple sources, including different Paizo products, Paizo FAQs, 3PP products and D&D 3.5 stuff. Sometimes all these ends up on the same page and it can be tricky to tell what line of text is from where. Sometimes d20pfsrd is great because everything is in one place, but nonetheless I recommend that you develop a habit of cross-checking with another source, such as the official PRD or Archives of Nethys.

If we check out the rules for animal companions on the PRD, we find this section:

Animal Companions wrote:
Bonus Tricks: The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.

It tells us to check the Handle Animal skill which in turn tells us:

Handle Animals wrote:
Teach an Animal a Trick: You can teach an animal a specific trick with 1 week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Possible tricks (and their associated DCs) include, but are not necessarily limited to, the following.

So, most animal companions has Int 2 and can thus learn six tricks plus its bonus tricks. The rules are silent on the question on whether the animal companion start with these already learned, but I think most GMs assume that your Druid (or whatever with an AC) doesn't pop into existence the moment the campaign start and thus have had time to teach her AC tricks.


So I can go ahead and start my companion off with 2 tricks, the bonus and the normal, and it shouldn't be a problem. Though when I said AC, I meant Armor Class. Where do I find that?


Heather 540 wrote:
So I can go ahead and start my companion off with 2 tricks, the bonus and the normal, and it shouldn't be a problem.

Why would you want to do that when you can start with 7?

Heather 540 wrote:
Though when I said AC, I meant Armor Class. Where do I find that?

Sorry, I missed that part.

Armor class for animal companions works just like for everythin else. It's 10 plus whatever bonuses you have. For animals, this is usually natural armor, size and Dex modifier (though there are many other sources, especially at higher levels). So your cat has a Dex mod of +5, natural armor +1 and a +1 size bonus 'cause it's small. That's an AC of 17 (flat-footed 12 and touch 16).

Scarab Sages

Heather 540 wrote:
but the AC

Everything is 10+Size mod+armor+natural armor+dex mod+ others.

Animal companions can wear armor, which is notable, and its AC would stack with natural armor. And regarding proficency, the ONLY additional penalty for being not proficent in armor, is that the armor check penalty applies on attack rolls too. So Padded Cloth or Leather armor, with its armor check penalty of 0, means that your animal companion can just wear it without needing the feat (might need wild empathy or handle animal to get them to wear it...).


Oh good, I filled it out right. I guess I can put down all 7 tricks. If the GM doesn't like it when I play her, I'll just take some off. :) That's the druid's companion done. Now to fill out a sheet for the hunter's companion. :)


Ok, and to make sure about the Touch AC and Flat-Footed AC. My hunter's companion is a bristle boar. It's small with natural armor of 6, 10 Dex, no armor. That makes its AC 17, and flat-footed is also 17, correct? Since there's no Dex bonus to begin with. Would Touch AC be 11, bypassing the natural armor?


yes. your calculations are correct


Great, thanks. I've gotten used to myth-weavers' auto-fill sheets, so remembering what to put in for the companions' sheets is hard.


Some notes:

1) You need the attack trick twice. Once for 'normal' and once for 'unnatural creatures', unless you don't plan on it attacking creatures such as undead, magical beasts, etc.

CRB p97 wrote:
Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

2) Since animal companions have scent I suggest taking the Track trick so they can track by scent.

3) The trick "Maneuver Trip" is not needed for your cat since your cat tries to trip automatically on any successful bite.
The only reason you would want the trick "Maneuver Trip" is to have your cat trip someone without using it's bite. But, then it provokes an attack of opportunity.
I suggest a different trick.

4) Your CMB and CMD should be 2 lower. The error appears to be in your size modifier to CMB/CMD, you have it as +1 when it should be -1.

5) Instead of Combat Reflexes as the first feat I suggest taking Weapon Finesse. This will give your cat a +7 attack bonus (+5 on when rolling your trip check).

6) If you took the average number of hitpoints for your animal companion you should have 11, not 10 hitpoints. (4.5 per level +con bonus = 4.5*2 +1*2 = 9+2 = 11)
(Ignore this if you rolled your companion's hitpoints.)

7) I suggest getting Leather Armor (15gp) for your animal companion to add +2 AC. The weight is negligible (7.5lbs)

8) Your animal companion's Fort save should be +4 (3base +1con), the Reflex save should be +8 (3base +5dex), and the Will save should be +1 (0base +1wis).

9) Your cat's climb and perception scores should each be three higher due to being class skills.


Ugh. Why is this so confusing? I wish I could find an autofill sheet for this.


Heather 540 wrote:
Ugh. Why is this so confusing? I wish I could find an autofill sheet for this.

I have one if you want it. PM me and we can arrange it.


Yes, please.


Heather 540 wrote:
Yes, please.

I await your private message.


I don't see the Private Messages tab on your profile.


Heather 540 wrote:
I don't see the Private Messages tab on your profile.

That is probably because you have private messages turned off.

If you go here: https://secure.paizo.com/paizo/account (bottom left corner) you can turn them on.


Got it. :)


Ok, I think I've got it this time! Link


Corrections on the current sheet:

1) Reflex save should be +4 (3base +1dex), Will save should be +1 (0base +1wis). Fort save is correct.

2) AC should be 18 (10base +1dex +6natural +1size) and Touch AC should be 12 (10base +1dex +1size). FF AC is correct.
Note: I again suggest using Leather Armor for 15gp.

3) Gore attack bonus should be +3 (+1BAB +1strength +1size). The damage should be 1d6+1 (1d6 +1.5*1str = 1d6+1).

4) Hitpoints should be 16 (2*4.5avg +2*2con +3toughness). As before, if you are not using average and are rolling ignore the average section.

5) Acrobatics should be +5 (1rank +1dex +3class skill) and Perception should also be +5 (1rank +1wis +3class skill)

6) You should make a note that you can only use Rattling Strike and Tangling Attack twice per day (total, not each).


Whoops, forgot to add the mods. But after that, I should be finally finished with it. And just in time since my bard died today. She hadn't taken a single point of damage all game, and today I decided I was sick of missing with my bow and climbed through a window to attack with my sword. And the monster killed her. Since my bard was a gnome and my hunter is a halfling, I'll be giving the bard's equipment to said hunter. Everyone else in the party is medium sized.


Druids log is for PFS, but besides the animal item slots most of it is applicable to any game


I went back to the companion page on d20pfsrd and realized I forgot to pout Devotion and Improved Evasion on my boar's sheet. So I put them in. And I got to increase an ability score by one so I went with strength. That upped the mod to 2, so I adjusted the bonuses for that.


And I just finished fixing my druid's animal companion sheet. Link


Heather 540 wrote:
And I just finished fixing my druid's animal companion sheet. Link

At level 1 your druid's animal companion does not have an ability score increase (level 4), Devotion (level 6), or Improved Evasion (level 15).


Ugh, they need to put the levels in the ability description rather than just the table. I'll have to fix the boar's sheet too.


Ok, NOW everything should be correct on both sheets! I swear, if there's still a mistake on these things somewhere I will scream!

Druid's companion: Link

Hunter's companion: Link


Heather 540 wrote:

Ok, NOW everything should be correct on both sheets! I swear, if there's still a mistake on these things somewhere I will scream!

Druid's companion: Link

Hunter's companion: Link

*Prepares for the scream*

Druid's companion:
1) Fort save should be a 4 (3base +1con)
2) Bite and Claw attacks should be +7 (+1bab +5dex +1size)

Hunter's companion:
1) Rattling Strike and Tangling Attack are not "half Ranger level plus Wisdom mod" they are "half animal companion hitdice plus wisdom mod".

ACG p26 wrote:
The animal companion can use skirmisher tricks when commanded, a number of times per day equal to 1/2 its hit dice + its Wisdom modifier.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

Everything else was right though, right?

Well, my hunter is replacing my slain bard and the GM lets us keep the EXP we earned, so I have to level up my hunter AND companion! I'm making an extra sheet to level up, since I'm finally playing it.


Fixed the Leopard's sheet. Link


Check your PM there Heather. :)

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